Strategy:Bomb Shooter (Battles 2): Difference between revisions

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m →Path 3: 1-0-3 bomb can't defend up to r11 it will struggle to spaced zebras
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* [[Cluster Bombs (Battles 2)|Cluster Bombs]] is a fairly reliable group-popping tower that covers most of Bomb's weaknesses, including Black Bloons and the early-game.
* [[Cluster Bombs (Battles 2)|Cluster Bombs]] is a fairly reliable group-popping tower that covers most of Bomb's weaknesses, including Black Bloons and the early-game.
**0-0-3 is often the go-to route to start Bomb early-games, to defend against early Spaced Yellows and Pinks.
**0-0-3 is often the go-to route to start Bomb early-games, to defend against early Spaced Yellows and Pinks.
**1-0-3 starts games strong up to round 11.
**1-0-3 and 2-0-3 should be upgraded slowly based on what is being sent. 2-0-3 can defend up to round 11.
* 2-0-4 [[Recursive Cluster (Battles 2)|Recursive Cluster]] defends tight rushes and cleans up ceramics, but can struggle to fortified ceramics without support.
* 2-0-4 [[Recursive Cluster (Battles 2)|Recursive Cluster]] defends tight rushes and cleans up ceramics, but can struggle to fortified ceramics without support.
* x-x-5 [[Bomb Blitz (Battles 2)|Bomb Blitz]]'s passive works to stop early DDT and tight MOAB rushes from leaking.
* x-x-5 [[Bomb Blitz (Battles 2)|Bomb Blitz]]'s passive works to stop early DDT and tight MOAB rushes from leaking.