Jungle's Bounty Druid: Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Tips: yes, there ARE players who still try to use bounty as a win condition. some players used lots of farms to tank stuff and spend heaps of large bloons etc to actually spend on not get gold capped |
||
| Line 26: | Line 26: | ||
*Jungle's Bounty Druids lack offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing 500 or more damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards. | *Jungle's Bounty Druids lack offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing 500 or more damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards. | ||
**Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms. | **Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms. | ||
**Some strategies specifically rely on Jungle's Bounties plus maximized Gold generation (especially with multiple [[Banana Farm (BCS)|Banana Farm]]s), and combine it with frequent bloon rushes to spend plenty of Gold and limit the opponent from setting up a win condition. | |||
*Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended. | *Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended. | ||
**For example, multiple [[MOAB (BCS)|MOAB]] and [[BFB (BCS)|BFB]] cards offer constant pressure to the opponent and constantly supplying Bloontonium to the player. | **For example, multiple [[MOAB (BCS)|MOAB]] and [[BFB (BCS)|BFB]] cards offer constant pressure to the opponent and constantly supplying Bloontonium to the player. | ||