Strategy:Wizard Monkey (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
sadly that wizard fan is no longer in battles2 but I sure wanna hear more about that lategame wizard stuff, or just late-game strategies with a certain tower in general (hint hint, super monkey wants to talk)
→Late-game with Wizard Monkey: talked with foxyops a bit more
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== Late-game with Wizard Monkey ==
== Late-game with Wizard Monkey ==
{{incomplete|More late-game wizard stuff}}
Late-game with Wizard Monkey tends to involve placing all T5's and spamming Arcane Spikes, as Spikes deals more DPS for the cost compared to rebuying Ezili level 20's MOAB Hex ability, though one should have an ezili at max level for the Hex and Sacrificial Totem. Unfortunately, without the proper money support from farms, Wizard in the late game is much weaker than other options, such as Assassins or Artillery Batteries with Striker Jones, or most strategies involving Village or Supermonkey, but with Ezili's abilities supporting the wizards, Arcane Spike spam can take a player up to round 40 in order to win by sudden death.
Late-game with Wizard Monkey tends to involve placing all T5's and spamming Arcane Spikes. Depending on loadout, the Wizard tends to be the main DPS for late-game, if ever necessary. However, unless picking a loadout designed for late-game, such as Bomb-Wizard-Farm with normal Ezili, late-game with Wizard is not worth the time.


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