Aircraft Carrier (BTD6): Difference between revisions

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'''Aircraft Carrier''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Buccaneer sub-towers which are aircraft visually resembling smaller [[Monkey Ace (BTD6)|Monkey Aces]], and attack similarly to [[Fighter Plane (BTD6)|Fighter Planes]]. Aircraft Carriers can deploy up to three aircraft at a time, with a cooldown of 1.25 seconds between each deployment.
'''Aircraft Carrier''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Buccaneer sub-towers which are aircraft visually resembling smaller [[Monkey Ace (BTD6)|Monkey Aces]], and attack similarly to [[Fighter Plane (BTD6)|Fighter Planes]]. Aircraft Carriers can deploy up to three aircraft at a time, with a cooldown of 1.25 seconds between each deployment.
If [[Hot Shot (BTD6)|Hot Shot]] is purchased, Aircraft Carrier increases the damage of its damage-over-time effect from 2 to 4.


== Mechanics ==
== Mechanics ==
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=== MOAB Missiles ===
=== MOAB Missiles ===
MOAB Missiles are fired at [[MOAB-Class Bloon|MOAB-Class Bloons]], if any are on screen. They have strong seeking and can only hit and damage MOAB-Class Bloons. Missiles create explosions on impact which deal 15 damage, have 3 pierce, and an attack cooldown of 3 seconds. They cannot damage Bloons with the [[Black Bloon (BTD6)|Black]] property, meaning they cannot damage [[DDT (BTD6)|DDTs]] without additional support.
MOAB Missiles are fired at [[MOAB-Class Bloon|MOAB-Class Bloons]], if any are on screen. They have strong seeking and can only hit and damage MOAB-Class Bloons. Missiles create explosions on impact which deal 15 damage, have 3 pierce, and an attack cooldown of 3 seconds. They cannot damage Bloons with the [[Black Bloon (BTD6)|Black]] property, meaning they cannot damage [[DDT (BTD6)|DDTs]] without additional support.
== Crosspathing ==
{| class="wikitable"
!Crosspathed With
!Effect
|-
|[[Grape Shot (BTD6)|Grape Shot]]
|Radial Darts replaced by grapes, adds Grape Shot attack to main tower
|-
|[[Hot Shot (BTD6)|Hot Shot]]
|All grape projectiles can damage Lead and Frozen but not Purple Bloons. They also gain a fire damage-over-time effect which deals 4 damage per tick, and lasts for 3.1 seconds. This effect ticks every 1.5 seconds for grapes from the main tower, and every 0.5 seconds for grapes from aircraft.
|-
|[[Long Range (BTD6)|Long Range]]
|Main tower gains +11 [[Unit|units]] of range. All darts, from both the main tower and aircraft, have increased pierce by +2. Main tower's darts and forward darts gain increased projectile speed. All aircraft darts gain increased projectile lifespan.
|-
|[[Crow's Nest (BTD6)|Crow's Nest]]
|All attacks gain Camo detection.
|}


==Stats==
==Stats==