Update history:Bloons TD 6/Version 32.0: Difference between revisions

Qwertyxp2000 (talk | contribs)
Boomerang Monkey: wrong boomerang, I just saw the moab press article
Qwertyxp2000 (talk | contribs)
Line 36: Line 36:


=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes/new|quote=Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.|version=32.0|tower=Bomb Shooter|tiers 1=X3X|changes 1=*{{nerf|Bonus MOAB damage reduced|18|15|note=MOAB Assassin unchanged}}}}
{{BTD6 tower changes/new|quote=Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.|version=32.0|tower=Bomb Shooter|tiers 1=X3X|changes 1=*{{nerf|Bonus MOAB-class damage reduced|+18|+15|note=MOAB Assassin unchanged}}}}


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
Line 46: Line 46:
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes/new|quote=Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit|version=32.0|tower=Sniper Monkey|tiers 1=X3X|changes 1=*{{nerf|Shrapnel pierce reduced|3|2}}|tiers 2=X4X,X5X|changes 2=*{{nerf|Shrapnel pierce reduced|6|5}}|tiers 3=420|changes 3=*{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}}
{{BTD6 tower changes/new|quote=Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit|version=32.0|tower=Sniper Monkey|tiers 1=X3X|changes 1=*{{nerf|Shrapnel pierce reduced|3|2}}|tiers 2=X4X,X5X|changes 2=*{{nerf|Shrapnel pierce reduced|6|5}}|tiers 3=420|changes 3=*{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}}
**{{nerf|MOAB|3s|2}}
**{{nerf|MOAB|3s|2s}}
**{{nerf|BFB|1.5s|1}}
**{{nerf|BFB|1.5s|1s}}
**{{nerf|ZOMG|0.75s|0.5}}|tiers 4=520|changes 4=*{{nerf|520 Cripple MOAB Shrapnel stun/debuff duration reduced}}
**{{nerf|ZOMG|0.75s|0.5s}}|tiers 4=520|changes 4=*{{nerf|520 Cripple MOAB Shrapnel stun/debuff duration reduced}}
**{{nerf|MOAB|7s|4.5s}}
**{{nerf|MOAB|7s|4.5s}}
**{{nerf|BFB|6s|4}}
**{{nerf|BFB|6s|4s}}
**{{nerf|ZOMG|3s|2}}
**{{nerf|ZOMG|3s|2s}}
**{{nerf|DDT|4s|2.5}}
**{{nerf|DDT|4s|2.5s}}
**{{nerf|BAD|0.75s|0.5}}}}
**{{nerf|BAD|0.75s|0.5s}}}}


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
Line 75: Line 75:
=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes/new|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|tiers 1=XX5|changes 1=*{{buff|Damage increased|5|10}}
{{BTD6 tower changes/new|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|tiers 1=XX5|changes 1=*{{buff|Damage increased|5|10}}
*{{buff|Ceramic bonus increased|2|4}}
*{{buff|Ceramic bonus increased|+2|+4}}
*{{buff|MOAB bonus increased|3|8}}}}
*{{buff|MOAB-class bonus increased|+3|+8}}}}


=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
Line 85: Line 85:


=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes/new|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{nerf|Cash generation per $2000 reduced|$300|$200}}}}
{{BTD6 tower changes/new|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{nerf|Cash generation per $2000 sacrifice reduced|$300|$200}}}}


== Heroes ==
== Heroes ==