Great White: Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "BTD6 stat list by upgrade" to "BTD6 stat list by tiers"
m add/put the things into the comment...this could explain that?
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Unlike previous tier, each attack now follows this order:
Unlike previous tier, each attack now follows this order:
# Takes 0.4 seconds to jump to the target.
# Takes 0.4 seconds to jump to the target.
# Creates a splash that knockbacks Bloons.
# Creates a splash that creates knockback effect when touching the target.
# If the target is a regular Bloon ''and'' has 500,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 5 seconds.
# If the target is a regular Bloon ''and'' has 500,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 5 seconds.
#* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power-->
#* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power-->
#* While being latched, the target is slowed by 40%.
#* While being latched, the target is slowed by 40%.


During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times\text{Rate}</math> seconds. (The ''rate'' is ''attack cooldown'' in patch notes)
During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times\text{Rate}</math> seconds.<!--the ''rate'' is ''attack cooldown'' in patch notes--><!--actual thrash cooldown seems to be int(0.3*(rate/0.6)*60) frames...need more checking-->


There is also a 1.1-second delay after dragging or latching before the next jump, which is unaffected by merging or external buffs.
There is also a 1.1-second delay after dragging or latching before the next jump, which is unaffected by merging or external buffs.