Great White: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "BTD6 stat list by upgrade" to "BTD6 stat list by tiers" |
m add/put the things into the comment...this could explain that? |
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Unlike previous tier, each attack now follows this order: | Unlike previous tier, each attack now follows this order: | ||
# Takes 0.4 seconds to jump to the target. | # Takes 0.4 seconds to jump to the target. | ||
# Creates a splash that | # Creates a splash that creates knockback effect when touching the target. | ||
# If the target is a regular Bloon ''and'' has 500,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 5 seconds. | # If the target is a regular Bloon ''and'' has 500,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 5 seconds. | ||
#* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power--> | #* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power--> | ||
#* While being latched, the target is slowed by 40%. | #* While being latched, the target is slowed by 40%. | ||
During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times\text{Rate}</math> seconds. | During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every <math>0.5\times\text{Rate}</math> seconds.<!--the ''rate'' is ''attack cooldown'' in patch notes--><!--actual thrash cooldown seems to be int(0.3*(rate/0.6)*60) frames...need more checking--> | ||
There is also a 1.1-second delay after dragging or latching before the next jump, which is unaffected by merging or external buffs. | There is also a 1.1-second delay after dragging or latching before the next jump, which is unaffected by merging or external buffs. | ||