Mega Massive Munitions Factory: Difference between revisions
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The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into smaller spike piles after exploding. It does not have Close, Far, or Smart targeting. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. | The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into smaller spike piles after exploding. It does not have Close, Far, or Smart targeting. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. | ||
It has two [[Activated Ability|Activated Abilities]]. Its first ability grants it an [[attack speed]] buff similar to [[Smart Spikes (BTD6)|Smart Spikes]], temporarily increasing the paragon's spike production, and can only be used once per round. Its second ability causes it to launch rockets that land on approximately equally spaced intervals along the track, starting from exit, which leave behind explosive mines (which look similar to [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing smaller spike piles (which look similar to [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. | It has two [[Activated Ability|Activated Abilities]]. | ||
* Its first ability grants it an [[attack speed]] buff similar to [[Smart Spikes (BTD6)|Smart Spikes]], temporarily increasing the paragon's spike production, and can only be used once per round. | |||
* Its second ability causes it to launch rockets that land on approximately equally spaced intervals along the track, starting from exit, which leave behind explosive mines (which look similar to [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) that explode on contact with a Bloon, dealing massive amounts of damage and releasing smaller spike piles (which look similar to [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. | |||
==Pre-release== | ==Pre-release== | ||