Hot Shot (BTD6): Difference between revisions

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Strategy: commenting about DDTs and how it appears that hot shot shouldn't really be relied on for DDTs
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==Strategy==
==Strategy==
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for general damage to bloons. This upgrade also allows 0-2-2 Buccaneer to be a cheap but reliable way to pop Camo Leads on maps with water. It's not necessary for multiple Buccaneers to be crosspathed with Hot Shot, as the DoT cannot be stacked.  
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for general damage to bloons. This upgrade also allows 0-2-2 Buccaneer to be a cheap but reliable way to pop Camo Leads on maps with water. It's not necessary for multiple Buccaneers to be crosspathed with Hot Shot, as the DoT cannot be stacked. Versus DDTs, external supports that grant lead-popping, such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and a well-timed [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics, are more reliable at damaging DDTs than crosspaths with Hot Shot.


==Update history==
==Update history==

Revision as of 06:44, 31 March 2025

For the Tack Shooter's upgrade, see Hot Shots (BTD6). For other uses, see Hot Shot (disambiguation).
Hot Shot
Portrait of Hot Shot
Icon of Hot ShotBurning hot grape shot can pop Lead Bloons and set Bloons on fire.
Tower Monkey Buccaneer — Path 2 — Tier 2
XP cost 650
Cash cost $425 — Easy
$500 — Medium
$540 — Hard
$600 — Impoppable

Hot Shot is the Monkey Buccaneer's path 2 tier 2 upgrade in Bloons TD 6. It turns its grapes burning hot, granting grapes the ability to pop Lead and Frozen Bloons but losing the ability to pop Purple Bloons. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds.

Stats

For a complete list of Monkey Buccaneer stats, see Stats:Monkey Buccaneer (BTD6).
This data was last updated for: version 55.1
Tower
Display range60 units
Footprint radius8 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Copies of this attack2
Cooldown1s
Offset (X, Y, Z)
11, 0, 8.5 (main)
-11, 0, 8.5 (alt)
TargetingDepends on targeting option
Targeting range60 units
Filters
  • Cannot target Camo
Projectile
Pierce4
Damage1
Damage typeSharp
Speed200 units/s
Lifespan0.6s
Radius4 units
Filters
  • Cannot hit Camo
Grape attack
Copies of this attack2
Cooldown1.3s
Offset (X, Y, Z)
11, 0, 8.5 (main)
-11, 0, 8.5 (alt)
TargetingDepends on targeting option
Targeting range60 units
Filters
  • Cannot target Camo
Projectile
Count5
Angle90°
Pierce1
Damage1
Damage typeFire
Speed200 units/s
Lifespan0.5s
Radius2 units
Filters
  • Cannot hit Camo
Damage over time
Damage2
Damage typeFire
Duration3.1s
Interval1.5s
Layers

1-2-0

Attack
Cooldown1s → 0.75s
Grape attack
Cooldown1.3s → 0.975s

2-2-0

Attack
Projectile
Count2
Grape attack
Projectile
Count5 → 6

0-2-1

Tower
Display range60 units → 71 units
Attack
Targeting range60 units → 71 units
Projectile
Pierce4 → 6
Speed200 units/s → 250 units/s
Grape attack
Targeting range60 units → 71 units
Projectile
Pierce1 → 2
Speed200 units/s → 250 units/s

0-2-2

Attack
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Grape attack
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-2-0 $1,230 $1,450 $1,565 $1,740 $861 $1,015 $1,096 $1,218
1-2-0 $1,465 $1,725 $1,860 $2,070 $1,026 $1,208 $1,302 $1,449
2-2-0 $1,825 $2,150 $2,320 $2,580 $1,278 $1,505 $1,624 $1,806
3-2-0 $4,670 $5,500 $5,940 $6,600 $3,269 $3,850 $4,158 $4,620
4-2-0 $11,470 $13,500 $14,580 $16,200 $8,029 $9,450 $10,206 $11,340
5-2-0 $33,570 $39,500 $42,660 $47,400 $23,499 $27,650 $29,862 $33,180
0-2-1 $1,400 $1,650 $1,780 $1,980 $980 $1,155 $1,246 $1,386
0-2-2 $1,695 $2,000 $2,160 $2,400 $1,187 $1,400 $1,512 $1,680
0-2-3 $3,735 $4,400 $4,750 $5,280 $2,615 $3,080 $3,325 $3,696
0-2-4 $8,410 $9,900 $10,690 $11,880 $5,887 $6,930 $7,483 $8,316
0-2-5 $27,960 $32,900 $35,530 $39,480 $19,572 $23,030 $24,871 $27,636

Strategy

Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for general damage to bloons. This upgrade also allows 0-2-2 Buccaneer to be a cheap but reliable way to pop Camo Leads on maps with water. It's not necessary for multiple Buccaneers to be crosspathed with Hot Shot, as the DoT cannot be stacked. Versus DDTs, external supports that grant lead-popping, such as Monkey Intelligence Bureau and a well-timed Admiral Brickell's Naval Tactics, are more reliable at damaging DDTs than crosspaths with Hot Shot.

Update history

For a complete list of Monkey Buccaneer changes, see Update history:Monkey Buccaneer (BTD6).
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0-2-5
  • "Buccaneer grapes now correctly use the fiery asset"
0-2-4, 0-2-5
  • Buff Grape: attack cooldown almost halved ― 1.3s → 0.75s
  • Hot Shot: Changed the visual effect of the projectiles
2-2-0, 3-2-0, 4-2-0, 5-2-0
  • Buff Grape Shot: Now fires 10 grapes at a time instead of 5 (11 instead of 6 with Big Bunch Big Bunch)
0-2-5
  • Buff No longer removes the Merchantman damage buff (bug fix)
5-2-0
  • No longer crashes the game sometimes when placed next to a 2-5-0 Monkey Village (bug fix)
4-2-0
  • Nerf No longer gains Camo detection after loading a save (bug fix)
Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce.
— Update notes
0-2-1, 0-2-2, 0-2-3, 0-2-4, 0-2-5
  • Buff Long Range now increases the pierce of Grape Shot by 1
0-2-5
  • Nerf Crosspathing Trade Empire with any upgrade no longer increases cash per Merchantman back to $15 (bug fix)
  • Buff DoT: Damage per tick increased ― 1 → 2
Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes.
— Update notes
2-2-0, 3-2-0, 4-2-0, 5-2-0
  • Nerf Grape Shot: projectiles reduced ― 10 → 6
3-2-0, 4-2-0, 5-2-0
  • Buff Grape Shot: attack cooldown decreased ― 0.39s → 0.195s
4-2-0, 5-2-0
  • Neutral Aircraft Carrier planes radial attack now fires an arc of grapes instead of darts
  • Buff Aircraft Carrier planes radial Emission Angle ― 360 → 90
  • Nerf Aircraft Carrier planes radial projectile count ― 8 → 6
  • Buff Aircraft Carrier plane grape projectile speed ― 100 → 200
  • Neutral Aircraft Carrier planes radial damage type ― Sharp → Fire
4-2-0, 5-2-0
  • Neutral Plane radial attack: Damage type changed ― Sharp → Fire
  • Buff Plane radial attack: Now applies Fire-type damage over time
General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship.
— Update notes
4-2-0
  • Buff Grapes (main and aircraft): Damage-over-time tick damage increased ― 2 → 4
5-2-0
  • Buff Grapes (main and aircraft): Damage-over-time tick damage increased ― 2 → 9
0-2-4
  • Buff Damage-over-time tick damage increased ― 2 → 4
0-2-5
  • Buff Damage-over-time tick damage increased ― 2 → 9
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
5-2-0
  • Buff Plane Radial Attack: Projectile speed no longer decreases with the middle crosspath ― 100 → 200 (bug fix)
0-2-3, 0-2-4, 0-2-5
  • Buff Grape attack: Pierce increased ― 1 → 2 (bug fix)
4-2-0, 5-2-0
  • Buff Plane radial attack: Projectile lifespan increased ― 0.3s → 0.35s
For more Monkey Buccaneer images, see Gallery:Monkey Buccaneer.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic طلقة ساخنة
يمكن أن تؤدي تسديدة العنقودية الحارقة إلى تفجير بالونات الرصاص وإشعال النار في بالونات.
Danish Varmt skud
Brændende varme drueskud kan springe bly-bloons og sætte ild til dem.
German Hot-Shot
Der brandheiße Traubenhagel lässt Blei-Bloons platzen und setzt sie in Brand
Spanish Tiro caliente
Metralla de uvas muy calientes que puede explotar bloons emplomados e incendiar bloons.
Spanish (LA) Tiro caliente
Metralla de uvas muy calientes que puede explotar bloons emplomados e incendiar bloons.
Finnish Polttava paukku
Polttavan kuuma rypäleammus voi poksauttaa lyijybloonit ja sytyttää bloonit.
French Tir brûlant
Les tirs en grappe brûlants peuvent faire éclater les Bloons de plomb et mettre le feu aux Bloons.
Italian Colpo infuocato
La mitragliata rovente è in grado di far scoppiare i bloon di piombo e di incendiare i bloon.
Japanese ホットショット
燃える厚いブドウ弾が、鉛ブルーンを割り、ブルーンを燃やす。
Korean 뜨거운 사격
불타는 뜨거운 포도탄이 납 풍선을 터트릴 수 있으며 풍선에 불을 붙입니다.
Dutch Hotshot
Brandend heet druivenschot kan Loden Bloons laten knallen en Bloons in brand steken.
Norwegian Varmeskudd
Brennende varme drueskudd kan poppe bly-bloons og sette fyr på bloons.
Polish Gorący strzał
Strzał gorącym winogronem może przekłuwać ołowiane blony i podpalać blony.
Portuguese (Brazil) Tiro Quente
Disparo de dispersão incandescente pode estourar Bloons de Chumbo e incendiar Bloons.
Russian Горячий выстрел
Залп горячей дроби способен поджигать шары и пробивать свинцовые шары.
Swedish Hot Shot
Glödande varmt hagelskott kan smälla Blybloons och sätta Bloons i brand.
Thai ฮอตช็อต
กระสุนองุ่นร้อนระอุเจาะบลูนตะกั่วได้ และทำให้บลูนมีสถานะเผาไหม้
Turkish Sıcak Atış
Yanan sıcak üzüm atışı Kurşun Bloon’ları patlatabilir ve Bloon’ları ateşe verir.
Chinese (simplified) 激射
灼热的散弹射击可击破铅气球,并让气球陷入一片火海。
Chinese (traditional) 火熱射擊
燃燒熱葡萄射擊可擊破鉛氣球,並點燃氣球。
This list was last updated for: version 43.1