Glue Strike (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{outdated|Re-check v48.0 due to 2-4-0 Strike debuff bonus}}
Glue Strike's debuff is an excellent support for towers with low-damage projectiles, such as {{B|Overdrive|BTD6}} and {{B|Bloonjitsu|BTD6}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{B|BAD|BTD6}}. Glue Strike's ability can also be used to slow down Super Ceramics, but its one-time glue per ability makes it unable to slow many of them at once. The de-Lead is also useful for both mid-game rounds (such as 63) and {{B|DDT|BTD6}}s, but cannot affect all DDTs on Round 95 without meticulous stalling.
Glue Strike's +2 debuff is an excellent support for towers with low-damage projectiles, such as {{B|Overdrive|BTD6}} and {{B|Bloonjitsu|BTD6}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{B|BAD|BTD6}}. Glue Strike's ability can also be used to slow down Super Ceramics, but its one-time glue per ability makes it unable to slow many of them at once. The de-Lead is also useful for both mid-game rounds (such as 63) and {{B|DDT|BTD6}}s, but cannot affect all DDTs on Round 95 without meticulous stalling.


Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 is the better crosspath in most situations, as longer glue duration (leading to higher uptime against Bosses and the BAD) and superior utility against Super Ceramics are generally preferred. 2-4-0 specializes in higher short-term single-target damage, granting +3 damage instead of +2, and in addition excels in Race Events, where its damage-over-time quickly performs tremendous damage and makes much-needed money.
Glue Strike's debuff also makes it shine against [[Boss Bloon]]s, greatly benefitting Overdrive and other towers with low-damage projectiles. Its ability to glue all Bloons on the screen makes it excel in [[Race Event]]s as well. 0-4-2 grants longer glue duration (leading to higher uptime) and superior utility against Super Ceramics, and it is preferred when the budget only allows for 1 Glue Strike in [[Boss Event]]s. 2-4-0 specializes in higher short-term single-target damage (such as in Timed Raned Bosses), granting +3 damage instead of +2, and it excels in [[Race Event]]s, where its damage-over-time quickly performs tremendous damage and makes much-needed money. The two crosspaths are on roughly even grounds in [[CHIMPS]] and other regular gamemodes.


==Update history==
==Update history==