User:Drgoku282/Legends: Difference between revisions

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**{{change|Description changed|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 20% chance to send an Arcane Bolt backwards on projectile expiration|note=Descriptions of other rarities changed accordingly}}
**{{change|Description changed|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 20% chance to send an Arcane Bolt backwards on projectile expiration|note=Descriptions of other rarities changed accordingly}}
| names = Flaming Hot Punch-A-Rang
| names = Flaming Hot Punch-A-Rang
}}
==== Mighty Mulligan ====
{{BTD6 changes
| version = 48.0
| changes = *{{change|'''Mighty Mulligan''': Description changed|Provides 1 Artifact Selection reroll opportunity after beating a reward tile|Provides 1 Artifact Selection reroll(s) after beating a reward tile|note=Description of other rarities changed accordingly}}
| names = Mighty Mulligan
}}
==== Overwhelming Synergy ====
{{BTD6 changes
| version = 48.0
| changes = *'''Overwhelming Synergy''': Cost penalty reduced, but attack speed buff reduced on higher rarities.
**{{buff|Cost penalty for upgrades of non-Magic Monkeys reduced in all rarities|+20%|+10%}}
**{{nerf|Rare: Attack cooldown bonus reduced|+25%|+21%|note=No changes to Common}}
**{{nerf|Legendary: Attack cooldown bonus reduced|+40%|+36%}}
**{{change|Description changed|Magic Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive|Magic Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive|note=Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown}}
| names = Overwhelming Synergy
}}
==== Primary Specialist ====
{{BTD6 changes
| version = 48.0
| changes = *{{change|'''Intelligence Agent''': Description changed|Primary Monkey attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15%|Primary Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15%|note=Description of other rarities changed accordingly, attack speed penalty buff the same but now lists the attack speed increase rather than the attack cooldown}}
| names = Intelligence Agent
}}
==== Pure Damage ====
{{BTD6 changes
| version = 48.0
| changes = *'''Pure Damage''': Now also doubles the pierce of affected towers.
**{{buff|Adds a pierce buff to affected towers in all rarities|0%|+100%}}
**{{change|Description changed|Magic Monkeys attack speed and ability cooldowns are 2x slower, but damage is increased by 230% against Ceramic and MOAB-Class Bloons|Magic Monkeys attack speed and ability cooldowns are 2x slower, but pierce is increased 100% and damage is increased by 230% against Ceramic and MOAB-Class Bloons|note=Descriptions of other rarities changed accordingly}}
| names = Pure Damage
}}
==== Slow and Steady ====
{{BTD6 changes
| version = 48.0
| changes = *'''Slow and Steady''': Attack speed penalty reduced but damage bonus also reduced.
**{{buff|Common: Start of round attack cooldown penalty reduced|+100%|+50%}}
**{{buff|Rare: Start of round attack cooldown penalty reduced|+80%|+35%}}
**{{buff|Legendary: Start of round attack cooldown penalty reduced|+50%|+25%}}
**{{nerf|Damage bonus reduced|+100%|+50%}}
**{{change|Description changed|Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower|Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower|note=Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decreaserather than the attack cooldown}}
| names = Home Brew Alchemy
}}
==== Spirit of Adventure ====
{{BTD6 changes
| version = 48.0
| changes = *{{buff|'''Spirit of Adventure''': Removes the attack cooldown penalty for non-Hero Monkeys in all rarities|−10%|0%}}
**{{change|Description changed|Hero end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%|Hero end of round XP increased 45% and Hero attack speed increased 10%|note=Descriptions of other rarities changed accordingly}}
| names = Spirit of Adventure
}}
==== Squadron Together Strong ====
{{BTD6 changes
| version = 48.0
| changes = *'''Squadron Together Strong''': Cost penalty reduced, but attack speed buff reduced on higher rarities.
**{{buff|Cost penalty for upgrades of non-Military Monkeys reduced in all rarities|+20%|+10%}}
**{{nerf|Rare: Attack cooldown bonus reduced|+25%|+21%|note=No changes to Common}}
**{{nerf|Legendary: Attack cooldown bonus reduced|+40%|+36%}}
**{{change|Description changed|Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive|Military Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive|note=Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown}}
| names = Squadron Together Strong
}}
==== Starting Strong ====
{{BTD6 changes
| version = 48.0
| changes = *'''Starting Strong''': Cooldown bonus reduced.
**{{nerf|Common: Attack cooldown bonus reduced|−15%|−11%}}
**{{nerf|Rare: Attack cooldown bonus reduced|−20%|−15%}}
**{{nerf|Legendary: Attack cooldown bonus reduced|−35%|−30%}}
**{{change|Description now states the attack speed buff rather than the attack cooldown increase.}}
| names = Starting Strong
}}
==== Sticky Situation ====
{{BTD6 changes
| version = 48.0
| changes = *{{buff|'''Sticky Situation''': Now also affects Heroes}}
**{{change|Description changed|Primary Monkeys deal 1.5x damage to glued Bloons|Heroes and Primary Monkeys deal 1.5x damage to glued Bloons|note=Descriptions of other rarities changed accordingly}}
| names = Confuddling Spelling
}}
}}

Revision as of 22:24, 5 April 2025

This is where i am going to work in the rogue legends artifact changes

Artifacts

BB Gatling Gun

  • BB Gatling Gun reworked, replaces the damage penalty with a projectile deviation.
    • Buff Damage penalty removed in all rarities ― 0.85× / 0.75× / 0.6× → 1.0×
    • Nerf Affected towers will now shoot less accurately, having a random angle of deviation between ±30°
    • Description changed ― Main attack damage of Monkeys is reduced to 85%, but attack reload time is reduced 15% → Monkeys are less accurate with increased shot spread, but attack 17% faster
      • Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown

Bouncing Projectiles

  • Bouncing Projectiles Projectile lifespan bonus of higher rarities is reduced (descriptions changed accordingly):
    • Nerf Rare: Projectile lifespan bonus reduced ― 20% → 18%
    • Nerf Legendary: Projectile lifespan bonus reduced ― 40% → 30%
    • Legendary Description changed ― All projectiles will bounce off blocking objects and projectiles travel 40% further → All projectiles will bounce off blocking objects and map borders, and projectiles travel 30% further
      • Note: The map border bounce was already implemented but not stated in the description

Confuddling Spelling

  • Buff Confuddling Spelling: Now also affects Heroes
    • Description changed ― Magic Monkeys deal 2 times damage to tranced and stunned Bloons → Heroes and Magic Monkeys deal 2x damage to tranced and stunned Bloons
      • Note: Descriptions of other rarities changed accordingly

Cornered Beasts

  • Cornered Beasts reduced the attack speed boost (descriptions changed accordingly):
    • Nerf Common: Reduced the amount of maximum stacks of the attack cooldown bonus ― 5 → 3
      • Note: This reduced the maximum attack cooldown bonus from 25% to 15%
    • Nerf Rare: Reduced the amount of maximum stacks of the attack cooldown bonus ― 7 → 5
      • Note: This reduced the maximum attack cooldown bonus from 35% to 25%
    • Nerf Legendary: Reduced the amount of maximum stacks of the attack cooldown bonus ― 10 → 7
      • Note: This reduced the maximum attack cooldown bonus from 50% to 35%

Critical Success

  • Buff Critical Success: Attack cooldown penalty reduced in all rarities ― −70% → −50%
    • Description changed ― Primary Monkeys attack reload time increased 50%, but gain a 1 in 10 chance to Crit for 900% damage → Primary Monkeys attack 33% slower, but gain a 1 in 10 chance to Crit for 900% damage
      • Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed decrease rather than the attack cooldown

Crystal Crash

  • Buff Crystal Crash: Now also affects Heroes
    • Description changed ― Support Monkeys deal 2 times damage to frozen Bloons → Heroes and Support Monkeys deal 2x damage to frozen Bloons
      • Note: Descriptions of other rarities changed accordingly

Dazing Frostburn

  • Dazing Frostburn: Attack speed penalty removed, but the duration of the burn is halved and also causes less damage:
    • Buff Attack cooldown penalty removed in all rarities ― −50% → 0%
    • Nerf Damage over time duration reduced in all rarities ― 10.1s → 5.1s
    • Nerf Common: Damage over time reduced ― 4 → 2
    • Nerf Rare: Damage over time reduced ― 8 → 4
    • Nerf Legendary: Damage over time reduced ― 16 → 8
    • Description changed ― Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party → Monkeys stun non-MOAB Bloons and burn 2 damage a second for 5 seconds. Adds a 1-0-1 Ice Monkey to your Party
      • Note: Description of other rarities changed accordingly, but it incorrectly states that the damage is applied every second, when in reality it is 1.5s

Divine Intervention

  • Divine Intervention: Description changed ― Super Monkeys and Adora have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party → Super Monkeys and Adora have a 1 in 1800 chance to smite Bloons for the Sun God with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
    • Note: Descriptions of other rarities changed accordingly
    Dream Teams
  • Dream Teams: Reduces the placement cooldown of affected towers but reduces the range bonus.
    • Buff Common: Now reduces the placement cooldown of affected towers by 1 round
    • Buff Rare: Now reduces the placement cooldown of affected towers by 2 rounds
    • Buff Legendary: Now reduces the placement cooldown of affected towers by 3 rounds
    • Nerf Common: Range bonus reduced ― +25% → +20%
    • Nerf Rare: Range bonus reduced ― +35% → +25%
    • Nerf Legendary: Range bonus reduced ― +50% → +35%
    • Description changed ― Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers have faster attack speed and ability cooldowns, and 25% more range. → Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 20% more range, and placement cooldown reduced 1 round(s)
      • Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown

Boss artifacts

  • Nerf Essence Of Blastapopoulos: Artifact power increased ― 9 → 18
  • Essence Of Bloonarius: Now reduces the attack speed 4 or higher towers.
    • Nerf Artifact power increased ― 9 → 18
    • Nerf Now increases the attack cooldown of tier 4 or higher towers by 20%
      • Note: The attack speed reduction is 17% approximately
    • Description changed ― All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce → All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce. Monkeys tier 4 and above attack 16% slower
  • Nerf Essence Of Dreadbloon: Artifact power increased ― 9 → 18
  • Essence Of Phayze: Removes the Bloon slowdown and the triple damage to Camo Bloons is no longer granted to all towers.
    • Nerf Artifact power increased ― 9 → 18
    • Nerf Removed Bloon slowdown effect from Heroes
    • Nerf Bonus triple damage to Camo Bloons now only applies to tier 5 towers and level 20 Heroes instead to all towers
    • Description changed ― All Monkeys can see Camo, and deal triple damage to Camo Bloons. Heroes slow Bloons in their radius by 30% → All Monkeys can see Camo, and tier 5 Monkeys and level 20 Heroes deal triple damage to Camo Bloons
  • Nerf Essence Of Vortex: Artifact power increased ― 9 → 18

Explosive Economics

  • Buff Explosive Economics: Removes the cash penalty for towers in the range of a Support Monkey in all rarities
    • Description changed ― When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash → When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons
      • Note: Descriptions of other rarities changed accordingly

Flaming Hot Punch-A-Rang

  • Flaming Hot Punch-A-Rang: Removed the pierce penalty in exchange of setting Bloon on fire less often
    • Buff Pierce penalty removed in all rarities ― −50% → 0%
    • Nerf Chances of setting Bloons on fire reduced in all rarities ― 30% → 20%
    • Description changed ― Red Hot Rangs have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party → Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party
      • Note: Descriptions of other rarities changed accordingly

Follow Me

  • Follow Me: Description now states the attack speed decrease rather than the attack cooldown penalty. No changes to the artifact.

Growing Steady

  • Growing Steady: Damage increase capped
    • Nerf Maximum amount of damage increase stacks is now capped in all rarities ― ∞ rounds → 10 rounds
    • Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party ― Druids attack 17% slower, but every round Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party → {{{3}}}
      • Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown

Home Brew Alchemy

  • Home Brew Alchemy: Cooldown bonuses reduced.
    • Nerf Common: Attack and ability cooldown bonus reduced ― −20% → −14%
    • Nerf Rare: Attack and ability cooldown bonus reduced ― −30% → −20%
    • Nerf Legendary: Range bonus reduced ― +50% → +35%
    • Description changed ― Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party → Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party
      • Note: Description of other rarities changed accordingly, attack speed buff now lists the attack speed increase rather than the attack cooldown

Intelligence Agent

  • Intelligence Agent: Description changed ― Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 50% → Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack 33% slower
    • Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown

Just Like Magic

  • Just Like Magic: Adds a Arcane Bolt attack to non-Magic Monkeys
    • Buff Projectiles of non-Magic Monkeys gain a 20% chance of casting a Arcane Bolt when the projectile expires
    • Description changed ― Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons → Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 20% chance to send an Arcane Bolt backwards on projectile expiration
      • Note: Descriptions of other rarities changed accordingly

Mighty Mulligan

  • Mighty Mulligan: Description changed ― Provides 1 Artifact Selection reroll opportunity after beating a reward tile → Provides 1 Artifact Selection reroll(s) after beating a reward tile
    • Note: Description of other rarities changed accordingly

Overwhelming Synergy

  • Overwhelming Synergy: Cost penalty reduced, but attack speed buff reduced on higher rarities.
    • Buff Cost penalty for upgrades of non-Magic Monkeys reduced in all rarities ― +20% → +10%
    • Nerf Rare: Attack cooldown bonus reduced ― +25% → +21%
      • Note: No changes to Common
    • Nerf Legendary: Attack cooldown bonus reduced ― +40% → +36%
    • Description changed ― Magic Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive → Magic Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive
      • Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown

Primary Specialist

  • Intelligence Agent: Description changed ― Primary Monkey attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15% → Primary Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15%
    • Note: Description of other rarities changed accordingly, attack speed penalty buff the same but now lists the attack speed increase rather than the attack cooldown

Pure Damage

  • Pure Damage: Now also doubles the pierce of affected towers.
    • Buff Adds a pierce buff to affected towers in all rarities ― 0% → +100%
    • Description changed ― Magic Monkeys attack speed and ability cooldowns are 2x slower, but damage is increased by 230% against Ceramic and MOAB-Class Bloons → Magic Monkeys attack speed and ability cooldowns are 2x slower, but pierce is increased 100% and damage is increased by 230% against Ceramic and MOAB-Class Bloons
      • Note: Descriptions of other rarities changed accordingly

Slow and Steady

  • Slow and Steady: Attack speed penalty reduced but damage bonus also reduced.
    • Buff Common: Start of round attack cooldown penalty reduced ― +100% → +50%
    • Buff Rare: Start of round attack cooldown penalty reduced ― +80% → +35%
    • Buff Legendary: Start of round attack cooldown penalty reduced ― +50% → +25%
    • Nerf Damage bonus reduced ― +100% → +50%
    • Description changed ― Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower → Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower
      • Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decreaserather than the attack cooldown

Spirit of Adventure

  • Buff Spirit of Adventure: Removes the attack cooldown penalty for non-Hero Monkeys in all rarities ― −10% → 0%
    • Description changed ― Hero end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10% → Hero end of round XP increased 45% and Hero attack speed increased 10%
      • Note: Descriptions of other rarities changed accordingly

Squadron Together Strong

  • Squadron Together Strong: Cost penalty reduced, but attack speed buff reduced on higher rarities.
    • Buff Cost penalty for upgrades of non-Military Monkeys reduced in all rarities ― +20% → +10%
    • Nerf Rare: Attack cooldown bonus reduced ― +25% → +21%
      • Note: No changes to Common
    • Nerf Legendary: Attack cooldown bonus reduced ― +40% → +36%
    • Description changed ― Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive → Military Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive
      • Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown

Starting Strong

  • Starting Strong: Cooldown bonus reduced.
    • Nerf Common: Attack cooldown bonus reduced ― −15% → −11%
    • Nerf Rare: Attack cooldown bonus reduced ― −20% → −15%
    • Nerf Legendary: Attack cooldown bonus reduced ― −35% → −30%
    • Description now states the attack speed buff rather than the attack cooldown increase.

Sticky Situation

  • Buff Sticky Situation: Now also affects Heroes
    • Description changed ― Primary Monkeys deal 1.5x damage to glued Bloons → Heroes and Primary Monkeys deal 1.5x damage to glued Bloons
      • Note: Descriptions of other rarities changed accordingly