Deadly Spikes (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) if I recall, the new 3-damage dspikes seems alright when given buffs, but of course price is still a problem. |
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While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade is quite expensive. It requires significant stockpiling to be worth its value, though it's a little more cost-efficient at tanking bloons for the cost than simply adding cheap buffs. Without buffs such as [[Berserker Brew (BTD6)|Berserker Brew]], its spike piles are less efficient than [[Spiked Balls (BTD6)|Spiked Balls]] in general, especially versus Ceramics, but slightly better than Spiked Balls when given buffs. | While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade is quite expensive. It requires significant stockpiling to be worth its value, though it's a little more cost-efficient at tanking bloons for the cost than simply adding cheap buffs. Without buffs such as [[Berserker Brew (BTD6)|Berserker Brew]], its spike piles are less efficient than [[Spiked Balls (BTD6)|Spiked Balls]] in general, especially versus Ceramics, but slightly better than Spiked Balls when given buffs. | ||
Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are the stronger pick in the presence of buffs. | Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are the stronger pick in the presence of buffs. 1-0-4 offers +100% spikes, while the 0-2-4 gives +66% spikes with the extra benefit of faster replenishing of spike piles. | ||
==Update history== | ==Update history== | ||