User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions

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<!-- lede section summarizes what the tower does best, its main weaknesses, and generally how it should be used
<!-- lede section summarizes what the tower does best, its main weaknesses, and generally how it should be used
you could probably write a lot more about this, but I'm lazy and not a dart monkey expert -->
you could probably write a lot more about this, but I'm lazy and not a dart monkey expert -->
The '''Spike Factory''' slowly generates spikes around its range, which build up its damage to bloons. It is mainly designed to protect exits, and has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades.
The '''Spike Factory''' slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades.


==Base==
==Base==
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==Upgrades==
==Upgrades==
===Tier 2 and below===
===Tier 2 and below===
*1-0-2 is a decent choice for protecting an exit at a specific location.
*[[Bigger Stacks (BTD6)|Bigger Stacks]] is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable.
**1-0-2 is a decent choice for protecting an exit at a specific location.
**1-1-0 and 1-2-0 can quickly refresh spikes.


===Path 1===
===Path 1===