User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions
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<!-- lede section summarizes what the tower does best, its main weaknesses, and generally how it should be used | <!-- lede section summarizes what the tower does best, its main weaknesses, and generally how it should be used | ||
you could probably write a lot more about this, but I'm lazy and not a dart monkey expert --> | you could probably write a lot more about this, but I'm lazy and not a dart monkey expert --> | ||
The '''Spike Factory''' slowly generates spikes around its range, which build up its damage to bloons. | The '''Spike Factory''' slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades. | ||
==Base== | ==Base== | ||
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==Upgrades== | ==Upgrades== | ||
===Tier 2 and below=== | ===Tier 2 and below=== | ||
*1-0-2 is a decent choice for protecting an exit at a specific location. | *[[Bigger Stacks (BTD6)|Bigger Stacks]] is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable. | ||
**1-0-2 is a decent choice for protecting an exit at a specific location. | |||
**1-1-0 and 1-2-0 can quickly refresh spikes. | |||
===Path 1=== | ===Path 1=== | ||