User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions

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===Path 2===
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*[[MOAB SHREDR (BTD6)|MOAB SHREDR]] is niche, and mainly used if targeting exactly one MOAB-class bloon, such as the Round 100 BAD and Boss Bloons. Crosspathing with Bigger Stacks (1-3-0) is usually preferred. In Boss Rush, it's often used with 0-3-2 crosspath.
*[[Spike Storm (BTD6)|Spike Storm]] has excellent single-target damage on compact maps, and can synergize with pierce buffs such as [[Abyssal Warrior]] and [[Striker Jones (BTD6)|Striker Jones]] Level 8+.
*[[Carpet of Spikes (BTD6)|Carpet of Spikes]] is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons.


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*[[Long Life Spikes (BTD6)|Long Life Spikes]]'s main value is carrying spikes over rounds, but is not very effective in game modes that have continous rounds (e.g. [[Apopalypse (BTD6)|Apopalypse]], [[Boss Rush]]).
*[[Deadly Spikes (BTD6)|Deadly Spikes]] is not very much stronger than Long Life Spikes, though its +2 damage often gives more tanking power for its cost than external buffs such as [[Berserker Brew (BTD6)|Berserker Brew]].
*[[Perma-Spike (BTD6)|Perma-Spike]] is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and [[Jungle Drums (BTD6)|Jungle Drums]], and deal with dense rounds via other towers.


===[[Mega Massive Munitions Factory]]===
===[[Mega Massive Munitions Factory]]===