User:Qwertyxp2000/Strategy:Sniper Monkey (Battles 2): Difference between revisions
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* [[Deadly Precision (Battles 2)|Deadly Precision]] is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target. | * [[Deadly Precision (Battles 2)|Deadly Precision]] is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target. | ||
* [[Maim MOAB (Battles 2)|Maim MOAB]] assists in stunning small amounts of blimps at a time. Setting to Strong is almost always the best. | * [[Maim MOAB (Battles 2)|Maim MOAB]] assists in stunning small amounts of blimps at a time. Setting to Strong is almost always the best. | ||
**4-2-0 is usually the goto for | **4-2-0 is usually the goto for Maim MOAB, allowing it to stun multiple blimps at a time. | ||
**4-0-2 is preferred on single targets | **4-0-2 is preferred on single targets, specifically R18-19 Spaced MOABs, R20-21 Spaced BFBs, and R22-23 Spaced ZOMGs. | ||
* Cripple MOAB is a valuable support that synergizes very well with towers that attack very quickly and/or have plenty of projectiles. Its direct damage is low, so it's more of a support. | * [[Cripple MOAB (Battles 2)|Cripple MOAB]] is a valuable support that synergizes very well with towers that attack very quickly and/or have plenty of projectiles. Its direct damage is low, so it's more of a support. | ||
**5-2-0 is usually preferred to hit more BADs at once. | **5-2-0 is usually preferred to hit more BADs at once. | ||
**5-0-2 is only better versus exactly one BAD. | **5-0-2 is only better versus exactly one BAD. | ||
=== Path 2 === | === Path 2 === | ||
* | * [[Night Vision Goggles (Battles 2)|Night Vision Goggles]] alone is beneficial against early Level 5+ [[Agent Jericho (Battles 2)|Agent Jericho]] Camos on Rounds 8-11. Set it to Camo Priority to specifically target Camos. | ||
* [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] is the Sniper's main group-popping power. Target against the grain to allow the shrapnel to maximize its pierce. Targeting on First often allows shrapnel to hit enough bloons. | |||
* [[Bouncing Bullet (Battles 2)|Bouncing Bullet]]... | |||
* [[Supply Drop (Battles 2)|Supply Drop]]... | |||
* [[Elite Sniper (Battles 2)|Elite Sniper]]... | |||
=== Path 3 === | === Path 3 === | ||
* | * [[Fast Firing (Battles 2)|Fast Firing]]... | ||
* [[Even Faster Firing (Battles 2)|Even Faster Firing]]... | |||
* [[Semi-Automatic (Battles 2)|Semi-Automatic]]... | |||
* [[Full Auto Rifle (Battles 2)|Full Auto Rifle]] is a reasonably helpful mid-game carry on the 10's rounds, handling early MOABs and most R11 rushes if bought early, but can struggle a lot to a proper R13 rush without support such as [[Gwendolin (Battles 2)|Gwendolin]]. | |||
* [[Elite Defender (Battles 2)|Elite Defender]] synergizes very well with [[Smudge Catt (Battles 2)|Smudge Catt]], which for only 5 lives boosts attack speed by 4x on top of at least 2x attack speed. | |||
**0-2-5 crosspath is usually preferred to handle groups of bloons, compared to 2-0-5 which is only helpful specifically against single-target. | |||
== Starting with the Sniper == | == Starting with the Sniper == | ||