User:Qwertyxp2000/Strategy:Sniper Monkey (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
No edit summary
Line 22: Line 22:
* [[Deadly Precision (Battles 2)|Deadly Precision]] is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target.
* [[Deadly Precision (Battles 2)|Deadly Precision]] is expensive and unreliable purely for Ceramic popping, yet more expensive than 2-0-3 Sniper for single-target.
* [[Maim MOAB (Battles 2)|Maim MOAB]] assists in stunning small amounts of blimps at a time. Setting to Strong is almost always the best.
* [[Maim MOAB (Battles 2)|Maim MOAB]] assists in stunning small amounts of blimps at a time. Setting to Strong is almost always the best.
**4-2-0 is usually the goto for maim moab, allowing it to stun multiple blimps at a time
**4-2-0 is usually the goto for Maim MOAB, allowing it to stun multiple blimps at a time.
**4-0-2 is preferred on single targets
**4-0-2 is preferred on single targets, specifically R18-19 Spaced MOABs, R20-21 Spaced BFBs, and R22-23 Spaced ZOMGs.
* Cripple MOAB is a valuable support that synergizes very well with towers that attack very quickly and/or have plenty of projectiles. Its direct damage is low, so it's more of a support.
* [[Cripple MOAB (Battles 2)|Cripple MOAB]] is a valuable support that synergizes very well with towers that attack very quickly and/or have plenty of projectiles. Its direct damage is low, so it's more of a support.
**5-2-0 is usually preferred to hit more BADs at once.
**5-2-0 is usually preferred to hit more BADs at once.
**5-0-2 is only better versus exactly one BAD.
**5-0-2 is only better versus exactly one BAD.


=== Path 2 ===
=== Path 2 ===
* TBA
* [[Night Vision Goggles (Battles 2)|Night Vision Goggles]] alone is beneficial against early Level 5+ [[Agent Jericho (Battles 2)|Agent Jericho]] Camos on Rounds 8-11. Set it to Camo Priority to specifically target Camos.
* [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] is the Sniper's main group-popping power. Target against the grain to allow the shrapnel to maximize its pierce. Targeting on First often allows shrapnel to hit enough bloons.
* [[Bouncing Bullet (Battles 2)|Bouncing Bullet]]...
* [[Supply Drop (Battles 2)|Supply Drop]]...
* [[Elite Sniper (Battles 2)|Elite Sniper]]...


=== Path 3 ===
=== Path 3 ===
*TBA
* [[Fast Firing (Battles 2)|Fast Firing]]...
* [[Even Faster Firing (Battles 2)|Even Faster Firing]]...
* [[Semi-Automatic (Battles 2)|Semi-Automatic]]...
* [[Full Auto Rifle (Battles 2)|Full Auto Rifle]] is a reasonably helpful mid-game carry on the 10's rounds, handling early MOABs and most R11 rushes if bought early, but can struggle a lot to a proper R13 rush without support such as [[Gwendolin (Battles 2)|Gwendolin]].
* [[Elite Defender (Battles 2)|Elite Defender]] synergizes very well with [[Smudge Catt (Battles 2)|Smudge Catt]], which for only 5 lives boosts attack speed by 4x on top of at least 2x attack speed.
**0-2-5 crosspath is usually preferred to handle groups of bloons, compared to 2-0-5 which is only helpful specifically against single-target.


== Starting with the Sniper ==
== Starting with the Sniper ==