User:Qwertyxp2000/Strategy:Sniper Monkey (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) Per discussion, not every tower needs a Start with X section; this is the "consistency" that is needed. Also no that's not where wizsniperfarm does 022 sniper |
Planterror (talk | contribs) →Synergies: I am really scraping the bottom of the barrel here, I almost put in DJ Ben as a viable synergy (it isn't cause dj ben just sucks overall) |
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== Synergies == | == Synergies == | ||
The Sniper Monkey as a supporting tower can work with many towers, providing a source of alt income, camo control, and late game debuffs. | |||
=== Heroes === | |||
* [[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]] - Sniper's bonus camo damage can hold off most camo rushes to allow time for Smudge to level up and gain the scratching post ability, which can safely trigger Elite Defender's passive ability. | |||
* [[Bonnie (Battles 2)|Bonnie]] - Bonnie's early game money making can transition well into Supply Drops, offering more money making potential. | |||
=== Towers === | |||
* [[Boomerang Monkey (Battles 2)|Boomerang Monkey]] - Boomerang can alleviate the early game with it's ricochet, while sniper can provide supporting fire to round 10-11 rushes and controlling camo bloons for it. | |||
* [[Alchemist (Battles 2)|Alchemist]] Sniper's Shrapnel Shot responds very well to it's Berserker Brew buffs, alleviating lead popping concerns and applying extra damage. | |||
== Upgrades == | == Upgrades == | ||