Update history:Bloons TD 6/Version 38.0: Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
Overclockbtd (talk | contribs) No edit summary |
||
| Line 240: | Line 240: | ||
=== [[Heli Pilot (BTD6)|Heli Pilot]] === | === [[Heli Pilot (BTD6)|Heli Pilot]] === | ||
{{BTD6 tower changes|quote=Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics.|version=38.0|tower=Heli Pilot|tiers 1=X3X|changes 1=*{{nerf|Downdraft rate|0.15|0.225|note=Support Chinook unchanged}} | {{BTD6 tower changes | ||
*{{buff|Downdraft pierce|1|2}}|tiers 2=X3X,X4X,X5X|changes 2=*{{nerf|Downdraft ceramic pierce penalty|0|1}}|tiers 3=X4X,X5X|changes 3=*{{buff| | | quote = Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics. | ||
*{{nerf| | | version = 38.0 | ||
| tower = Heli Pilot | |||
| tiers 1 = X3X | |||
| changes 1 = *{{nerf|Downdraft: rate reduced|0.15|0.225|note=Support Chinook unchanged}} | |||
*{{buff|Downdraft: pierce increased|1|2}} | |||
| quote 1 = Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. | |||
| tiers 2 = X3X,X4X,X5X | |||
| changes 2 = *{{nerf|Downdraft: now has ceramic pierce penalty|0|1}} | |||
| quote 2 = At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics. | |||
| tiers 3 = X4X,X5X | |||
| changes 3 = *{{buff|Downdraft: pierce increased|1|4}} | |||
*{{nerf|Downdraft: Maximum blowback distance decreased|300|150}} | |||
*{{nerf|Downdraft: Gains +1 pierce penalty to all bloons when crosspathed|undoc=y|bug=y}} | |||
| quote 1 tiers = x3x | |||
| quote 2 tiers = x4x,x5x | |||
}} | |||
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] === | === [[Mortar Monkey (BTD6)|Mortar Monkey]] === | ||
| Line 248: | Line 263: | ||
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] === | === [[Dartling Gunner (BTD6)|Dartling Gunner]] === | ||
{{BTD6 tower changes|quote=We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks|version=38.0|tower=Dartling Gunner|tiers 1=203|changes 1=*{{buff| | {{BTD6 tower changes | ||
| quote = We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks | |||
| version = 38.0 | |||
| tower = Dartling Gunner | |||
| tiers 1 = 203 | |||
| changes 1 = *{{buff|Laser Shock: shock bonus damage increased|+1|+2}} | |||
| quote 1 = We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks | |||
| tiers 2 = 204 | |||
| changes 2 = *{{buff|Laser Shock: shock bonus damage increased|+1|+3}} | |||
| tiers 3 = 205 | |||
| changes 3 = *{{buff|Laser Shock: shock bonus damage increased|+1|+6}} | |||
| quote 1 tiers = 203,204,205 | |||
}} | |||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | === [[Wizard Monkey (BTD6)|Wizard Monkey]] <!-- Change wording for paragon -->=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote = Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. | | quote = Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. | ||
| Line 257: | Line 284: | ||
| path 2 tier 3 cost before = 3000 | | path 2 tier 3 cost before = 3000 | ||
| path 2 tier 3 cost after = 3300 | | path 2 tier 3 cost after = 3300 | ||
| tiers 1 = | | tiers 1 = x4x,x5x | ||
| changes 1 = *{{nerf|Phoenix now requires the Monkey Sense crosspath for Phoenix ability to see Camo}} | | changes 1 = *{{nerf|Phoenix: now requires the Monkey Sense crosspath for Phoenix ability to see Camo}} | ||
| quote 1 = Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. | |||
| tiers 2 = XX4,XX5 | | tiers 2 = XX4,XX5 | ||
| changes 2 = *{{buff|Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point}} | | changes 2 = *{{buff|Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point}} | ||
| Line 267: | Line 295: | ||
*{{buff|Zombie Bloons travel range increased|175|400}} | *{{buff|Zombie Bloons travel range increased|175|400}} | ||
*{{nerf|Resolved an issue creating a permanent magus flamethrower attack|fix=y}} | *{{nerf|Resolved an issue creating a permanent magus flamethrower attack|fix=y}} | ||
| paragon quote = When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. | |||
}} | }} | ||
=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes|quote=We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.|version=38.0|tower=Super Monkey|tiers 1=041,051|changes 1=*{{buff| | {{BTD6 tower changes | ||
| quote = We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges. | |||
| version = 38.0 | |||
| tower = Super Monkey | |||
| tiers 1 = 041,051 | |||
| changes 1 = *{{buff|Annihilation ability: now knocks back any surviving targets by a large amount: Knockback MOAB Multiplier 25, lifespan 0.2}} | |||
| quote 1 = We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges. | |||
| quote 1 tiers = 041,051 | |||
}} | |||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||