Update history:Bloons TD 6/Version 38.0
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Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.
Additions
[edit | edit source]| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Tales |
Cosmetics
[edit | edit source]| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Co-op ― Standard Emotes | ||
| Game & UI ― Avatars | ||
| Game & UI ― Avatars | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
| Item | Category |
|---|---|
| Banner | |
| Frame | |
| Icon | |
| Water Slot |
General changes and bug fixes
[edit | edit source]Maps
[edit | edit source]- Added Bronze & Silver map borders for completing all Easy/Medium medals
- Regenerated layers no longer count towards a tower's damage counter when popped
Quest
[edit | edit source]- Categorized and sorted Quests to organize Patch’s quest menu
Added Retry last round to some quests
Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’ (bug fix)
Teams
[edit | edit source]- Team search filter added to search for Competitive Teams
- Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
- Added an event icon to display if a Paragon Limit is being applied to events
- Added further support to grant events more flexibility in Boss starting and finishing rounds
- Behind the scenes maintenance on Boss leaderboard score processing
- Resolved an issue with Defeat UI being closed when Bosses leak in co-op
Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game (bug fix)
- Party Quest BAD should no longer change to match the icon for whatever skin is equipped (bug fix)
Misc fixes
[edit | edit source]- Resolved a number of localization issues
- Resolved some issues with font size showing too small in some areas in certain languages
- ‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
- Resolved an issue causing different player callouts to appear in co-op
- Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
- Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
- Cleaned up some small excess pixels that were visible on friend portraits
- Resolved a softlock that could occur when attempting to purchase IAP while offline
- Loading a quest save no longer allows unsellable towers to be sold
- Resolved Camo Trap Incorrect Animation State on Map Restart
- Resolved a case in which Update Notes button would not be displayed in the options menu
- Account webview should now allow for text to be copied to clipboard
- Resolved an issue where partying ninjas did not have hands
- Resolved an issue where loading quest saves could reset tower target location
Blowback
[edit | edit source]'Wind' blowback effects no longer apply at the entrance (bug fix)
Towers
[edit | edit source]| “ | Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spike-o-pult |
|
| Paragon |
|
| “ | Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-0-1 Glaive Lord + Long Range Rangs 5-0-2 Glaive Lord + Red Hot Rangs |
|
| X-5-X Perma Charge |
|
| X-X-1 Long Range Rangs and all crosspaths X-X-2 Red Hot Rangs and all crosspaths X-X-3 Kylie Boomerang and further upgrades |
|
| Paragon |
|
| “ | We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Really Big Bombs and further upgrades |
|
| 4-X-X Bloon Impact |
|
| 5-X-X Bloon Crush |
|
| X-X-4 Recursive Cluster X-X-5 Bomb Blitz |
|
| “ | Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-0-X Ring of Fire 5-0-X Inferno Ring |
|
| 4-1-0 Ring of Fire + Long Range Tacks 5-1-0 Inferno Ring + Long Range Tacks |
|
| 4-2-0 Ring of Fire + Super Range Tacks 5-2-0 Inferno Ring + Super Range Tacks |
|
| 0-4-X Blade Maelstrom |
|
| 1-4-0 Blade Maelstrom + Faster Shooting |
|
| 0-4-1 Blade Maelstrom + More Tacks |
|
| 0-4-1 Blade Maelstrom + More Tacks 0-5-1 Super Maelstrom + More Tacks |
|
| 0-4-2 Blade Maelstrom + Even More Tacks |
|
| 0-5-X Super Maelstrom |
|
| 1-5-0 Super Maelstrom + Faster Shooting |
|
| 0-5-1 Super Maelstrom + More Tacks |
|
| 0-5-2 Super Maelstrom + Even More Tacks |
|
| X-X-5 The Tack Zone |
|
| “ | Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Arctic Wind X-4-X Snowstorm |
|
| X-X-3 Cryo Cannon and further upgrades |
|
| “ | This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Bloon Liquefier 5-X-X The Bloon Solver |
|
| 4-2-0 Bloon Liquefier + Glue Splatter |
|
| X-X-4 Relentless Glue |
|
| “ | Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| X-5-X Elite Sniper |
|
| “ | Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-0-1 Aircraft Carrier + Long Range and further upgrades |
|
| 0-3-1 Cannon Ship + Long Range and further upgrades |
|
| X-X-1 Long Range and all crosspaths X-X-2 Crow's Nest and all crosspaths X-X-3 Merchantman and further upgrades |
|
| “ | As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Ground Zero |
|
| “ | Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Downdraft |
|
| X-3-X Downdraft and further upgrades |
|
| X-4-X Support Chinook X-5-X Special Poperations |
|
| Tiers | Changes |
|---|---|
| X-3-X Heavy Shells and further upgrades |
|
| “ | We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-0-3 Buckshot + Laser Shock |
|
| 2-0-4 Bloon Area Denial System + Laser Shock |
|
| 2-0-5 Bloon Exclusion Zone + Laser Shock |
|
| “ | Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Dragon's Breath |
|
| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
|
| X-5-X Wizard Lord Phoenix |
|
| X-X-4 Necromancer: Unpopped Army X-X-5 Prince of Darkness |
|
| Paragon |
|
| “ | We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-4-1 Tech Terror + Knockback and further upgrades |
|
| “ | We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-0 Ninja Discipline and further upgrades |
|
| 0-X-1 Seeking Shuriken and further upgrades |
|
| X-X-4 Sticky Bomb |
|
| X-X-4 Sticky Bomb X-X-5 Master Bomber |
|
Druid
[edit | edit source]| “ | Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm and further upgrades |
|
| 5-X-X Superstorm |
|
| X-3-X Druid of the Jungle |
|
| X-4-X Jungle's Bounty |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| “ | Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-0-1 Spiked Mines + Long Reach 4-0-2 Spiked Mines + Smart Spikes |
|
| 5-0-1 Super Mines + Long Reach 5-0-2 Super Mines + Smart Spikes |
|
| X-5-X Carpet of Spikes |
|
| X-X-2 Smart Spikes and all crosspaths X-X-3 Long Life Spikes X-X-4 Deadly Spikes |
|
| X-X-5 Perma-Spike |
|
| 1-0-5 Perma-Spike + Bigger Stacks |
|
| “ | As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Monkeyopolis |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Orca |
|
| X-2-X Adasaurus |
|
| X-3-X Velociraptor |
|
| X-X-5 Pouākai |
|
Heroes
[edit | edit source]| “ | May as well be a general camo for Ben level given that Trojan gives camo at 18 too — Update notes |
” |
| Levels | Changes |
|---|---|
| 18+ |
|
| Levels | Changes |
|---|---|
| 3+ |
|
Adora
[edit | edit source]| “ | Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 11+ |
|
| “ | Because it didn’t really matter before, but guess it kinda does now. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
|
| Levels | Changes |
|---|---|
| All |
|
| Item | Changes |
|---|---|
| Rare Quincy Action Figure |
|
| Pet Rabbit |
|
Bosses
[edit | edit source]Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame (bug fix)
| “ | As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. — Update notes |
” |
Paragons no longer have 50% reduced stun duration
Stun duration reworked at all tiers for generally reduced durations
Normal tier 2 ― 16s → 19s
Normal tier 3 ― 20s → 21s
Normal tier 4 ― 25s → 24s
Normal tier 5 ― 30s → 27s
Elite tier 1 ― 20s → 18s
Elite tier 2 ― 25s → 21s
Elite tier 3 ― 30s → 24s
Elite tier 4 ― 36s → 27s
Elite tier 5 ― 40s → 30s
Lych
[edit | edit source]| “ | Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. — Update notes |
” |
Lych now triggers the 'buff drain' attack immediately on spawn
Resolved an issue where some 1 shot effects could destroy the Lych Soul (bug fix)
Dealing damage to Dreadbloons armor now counts correctly towards tower damage (bug fix)
Knowledge
[edit | edit source]Now affects the Apex Plasma Master (bug fix)
- Pre-game prep spikes now use trophy store road spike cosmetics
Release descriptions
[edit | edit source]App Store / Google Play
[edit | edit source]| “ | Cosmic Boss Update!!
• Warp out of this world with the new Boss Bloon: Phayze! • Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell! • Splash out on Water Park, our latest Intermediate Map! • New Quests, including story quest: Scoop's Tall Tale! • Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect |
” |
Gallery
[edit | edit source]-
Pre-release Lifeguard Brickell in the official 38.0 update video
Video
[edit | edit source]Notes
[edit | edit source]
- The update video shows a different design for Lifeguard Brickell with an orange cross on her shirt and flag. It was changed to a life preserver symbol after players noted that it closely resembled the Red Cross,[2] and using it in a game violates the Geneva conventions.[3] The video thumbnail also changed at one point to use the new design.
- The official update notes include a list of joke changes for Obyn Greenfoot:
- The capitalization of "Obyn obyn Obyn obyn obyn obyn Obyn obyn" is a reference to the sentence "Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo".
References
[edit | edit source]- ↑ SteamDB
- ↑ "Thanks so much for the feedback on Lifeguard Brickell's shirt/flag icon! It's super important for us to respect the use of the red cross icon, so this has now been changed in time for the update being submitted for release! :)" – (Mon, 24 Jul 2023) "Ninja Kiwi Games on X". X. Retrieved Sun, 10 Aug 2025.
- ↑ "Rule 59. Improper Use of the Distinctive Emblems of the Geneva Conventions Rule 59. Improper Use of the Distinctive Emblems of the Geneva Conventions". International Humanitarian Law Databases. Retrieved Sun, 10 Aug 2025.