Update history:Bloons TD 6/Version 38.0: Difference between revisions
Overclockbtd (talk | contribs) still needs more work |
Overclockbtd (talk | contribs) quotes are done |
||
| Line 273: | Line 273: | ||
}} | }} | ||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] | === [[Wizard Monkey (BTD6)|Wizard Monkey]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote = Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. | | quote = Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees. | ||
| Line 310: | Line 310: | ||
| version = 38.0 | | version = 38.0 | ||
| tower = Ninja Monkey | | tower = Ninja Monkey | ||
| tiers 1 = 1x0,2x0,3x0,4x0,5x0 | | tiers 1 = 1x0,2x0,3x0,4x0,5x0 | ||
| changes 1 = *{{nerf|Range reduced|47|40|note=101 crosspath unchanged}} | | changes 1 = *{{nerf|Range reduced|47|40|note=101 crosspath unchanged}} | ||
| quote 1 = We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. | | quote 1 = We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. | ||
| tiers 2 = 0x1,0x2,0x3 | | tiers 2 = 0x1,0x2,0x3 | ||
| changes 2 = *{{buff|Range increased|40|47|note=101 crosspath unchanged}} | | changes 2 = *{{buff|Range increased|40|47|note=101 crosspath unchanged}} | ||
| quote 2 = As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius. | | quote 2 = As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius. | ||
| Line 324: | Line 324: | ||
| tiers 6 = xx1 | | tiers 6 = xx1 | ||
| changes 6 = *{{buff|Seeking Shuriken now grants +7 range}} | | changes 6 = *{{buff|Seeking Shuriken now grants +7 range}} | ||
| tiers 7 = 110,120,130,140,150 | |||
| changes 7 = *{{nerf|Range reduced|47|40}} | |||
| tiers 8 = 011,021,031,041,051 | |||
| changes 8 = *{{buff|Range increased|40|47}} | |||
| quote 1 tiers = 1x0,2x0,3x0,4x0,5x0,110,120,130,140,150,0x1,0x2,0x3,011,021,031,041,051 | | quote 1 tiers = 1x0,2x0,3x0,4x0,5x0,110,120,130,140,150,0x1,0x2,0x3,011,021,031,041,051 | ||
| quote 2 tiers = xx4,xx5 | | quote 2 tiers = xx4,xx5 | ||
| Line 358: | Line 362: | ||
| tiers 1 = 401 | | tiers 1 = 401 | ||
| changes 1 = *{{buff|Explosion: blast radius increased|30|40}} | | changes 1 = *{{buff|Explosion: blast radius increased|30|40}} | ||
| quote 1 = Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. | |||
| tiers 2 = 501 | | tiers 2 = 501 | ||
| changes 2 = *{{buff|Large explosion: blast radius increased|100|133}} | | changes 2 = *{{buff|Large explosion: blast radius increased|100|133}} | ||
*{{buff|Mini-explosion: blast radius increased|30|40}} | *{{buff|Mini-explosion: blast radius increased|30|40}} | ||
| quote 2 = A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. | |||
| tiers 3 = X5X | | tiers 3 = X5X | ||
| changes 3 = *{{buff| | | changes 3 = *{{buff|Spike Pile: pierce increased|5|10|note=Also affects its ability}} | ||
| quote 3 = Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it | |||
| tiers 4 = XX2,XX3,XX4,102,202,302,402,502,012,022,032,042,052 | | tiers 4 = XX2,XX3,XX4,102,202,302,402,502,012,022,032,042,052 | ||
| changes 4 = *{{buff|Smart Spikes: start of round attack speed bonus duration increased|2.5s|3s}} | | changes 4 = *{{buff|Smart Spikes: start of round attack speed bonus duration increased|2.5s|3s}} | ||
| Line 372: | Line 379: | ||
| tiers 6 = 105 | | tiers 6 = 105 | ||
| changes 6 = *{{buff|Pierce increased|45|90}} | | changes 6 = *{{buff|Pierce increased|45|90}} | ||
| quote 1 tiers = 401,501 | |||
| quote 2 tiers = x5x | |||
| quote 3 tiers = xx5 | |||
}} | }} | ||