Rubber to Gold (BTD6): Difference between revisions
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'''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to Bloons, which makes them generate +200% pop income when popped. Additionally it | '''Rubber to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Alchemist a new attack which throws a gold potion at Bloons. This gold potion deals no damage but applies a gold effect to Bloons, which makes them generate +200% pop income when popped. Additionally it disables [[Lead Bloon (BTD6)|Lead]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple]], and [[White Bloon (BTD6)|White]] immunities<!--try rtg spam on tonnes of Leads and they'll still always be one-shot--> while affected by this effect. Its effects also apply to [[MOAB-Class Bloon|MOAB-Class]] bloons, including [[Boss Bloon|Boss Bloons]]. This status effect lasts for 14 seconds and soaks all non-blimp layers. | ||
The pop income increase stacks additively with other towers that increase pop income such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. The gold effect soaks through non-MOAB-Class layers, but does not affect inner layers of MOAB-Class Bloons unless they are insta-killed. Pop income increase cannot affect [[BAD (BTD6)|BADs]] or Boss Bloons. | The pop income increase stacks additively with other towers that increase pop income such as [[Monkey Town (BTD6)|Monkey Town]], [[Bloon Trap (BTD6)|Bloon Trap]], and [[Pirate Lord (BTD6)|Pirate Lord]]. The gold effect soaks through non-MOAB-Class layers, but does not affect inner layers of MOAB-Class Bloons unless they are insta-killed. Pop income increase cannot affect [[BAD (BTD6)|BADs]] or Boss Bloons. | ||