User:Polavux/Strategy:Bloons Card Storm: Difference between revisions
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Qwertyxp2000 (talk | contribs) btw, when is article come out |
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[[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Adora (BCS)|Adora]] tend to be the most common Heroes for control decks. Obyn has various methods of building massive shield, protecting very well against most OTKs. Adora builds most of her power in early stages to reach max orbs, and may frequently utilize Sun Shield to protect against leaking Bloons, while still capable of surviving against the Storm's Pinks. | [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Adora (BCS)|Adora]] tend to be the most common Heroes for control decks. Obyn has various methods of building massive shield, protecting very well against most OTKs. Adora builds most of her power in early stages to reach max orbs, and may frequently utilize Sun Shield to protect against leaking Bloons, while still capable of surviving against the Storm's Pinks. | ||
<!--btw, in next paragraph, mention some of the subtypes of control decks like "hard control" (https://www.reddit.com/r/bloonscardstorm/comments/1knq3fh/comment/mskfo15/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)--> | |||
===Midrange=== | ===Midrange=== | ||
Midrange decks, as the name implies, lie between aggro and control. They focus on surviving the earlygame Bloon spam from aggro players and attacking in the midgame before control players can fully set up. The most common Heroes for this archetype are [[Adora (BCS)|Adora]], who uses Sun Shield to prevent OTKs and Ultimate Sacrifice to weaken lategame Bloons, and [[Gwendolin (BCS)|Gwendolin]], who uses Heat It Up / [[Firestorm (BCS)|Firestorm]] to defend in the earlygame and Flame Strike / [[It's All On Fire Now]] + [[Extreme Heat]] to eliminate stronger Bloons from control decks. These decks typically run a few cheap attacking Monkeys to handle aggro, like [[Dart Monkey Twins]], [[Burny Stuff Mortar]], and [[Tack Shooter (BCS)|Tack Shooter]], but few to no expensive attackers. Support Monkeys like [[Monkey Investigator]], [[Cash Drop Sniper]], and [[Banana Farm (BCS)|Banana Farm]] are used to build pushes in the midgame. In addition to the usual board clearers to handle aggro, midrange decks typically handle control with [[Quick Ready]] / [[Hastening Bloon]] as finishers and [[Return to Sender]] to counter scaling Monkeys and Bloons.<!--think eternal--> | Midrange decks, as the name implies, lie between aggro and control. They focus on surviving the earlygame Bloon spam from aggro players and attacking in the midgame before control players can fully set up. The most common Heroes for this archetype are [[Adora (BCS)|Adora]], who uses Sun Shield to prevent OTKs and Ultimate Sacrifice to weaken lategame Bloons, and [[Gwendolin (BCS)|Gwendolin]], who uses Heat It Up / [[Firestorm (BCS)|Firestorm]] to defend in the earlygame and Flame Strike / [[It's All On Fire Now]] + [[Extreme Heat]] to eliminate stronger Bloons from control decks. These decks typically run a few cheap attacking Monkeys to handle aggro, like [[Dart Monkey Twins]], [[Burny Stuff Mortar]], and [[Tack Shooter (BCS)|Tack Shooter]], but few to no expensive attackers. Support Monkeys like [[Monkey Investigator]], [[Cash Drop Sniper]], and [[Banana Farm (BCS)|Banana Farm]] are used to build pushes in the midgame. In addition to the usual board clearers to handle aggro, midrange decks typically handle control with [[Quick Ready]] / [[Hastening Bloon]] as finishers and [[Return to Sender]] to counter scaling Monkeys and Bloons.<!--think eternal--> Some may run [[Ability Ban]] specifically to counter [[Adora (BCS)|Adora]]. | ||
===Combo=== | ===Combo=== | ||
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<!-- Combo decks are variants of aggro/control/midrange decks that focus on exploiting particularly strong synergies between specific cards and/or using specific cards to their full potential. idk maybe give examples of combo decks for all three archetypes like emboldened aggro and eternal midrange --> | <!-- Combo decks are variants of aggro/control/midrange decks that focus on exploiting particularly strong synergies between specific cards and/or using specific cards to their full potential. idk maybe give examples of combo decks for all three archetypes like emboldened aggro and eternal midrange --> | ||
<!--mention eternal decks with combo with expand itself?--> | <!--mention eternal decks with combo with expand itself?--> | ||
Combo decks are variations of decks that primarily combine multiple cards to quickly overwhelm the opponent. The most famous application for this archetype is to perform OTK (one-turn kill), defeating the opponent in a single turn. | |||
===Tempo=== | ===Tempo=== | ||