Damage: Difference between revisions

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Fixed a couple of broken links
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m Reverted edit by 76.66.158.254 (talk) to last revision by Zipso
Tag: Rollback
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[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]]
[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]]
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses health and/or layers in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses [[Bloon health|health]] and/or [[Bloon layer|layers]] in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.


Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.
Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.
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==Bonus damage==
==Bonus damage==
Some attacks deal bonus damage to Bloons that meet certain conditions. They can deal extra damage to:
Some attacks deal bonus damage to Bloons that meet certain conditions. They can deal extra damage to:
*Specific Bloon types, such as [[Pat Fusty]] dealing extra damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
*Specific Bloon types, such as [[Pat Fusty]] dealing extra damage to [[Ceramic Bloon]]s
*Specific Bloon classes, such as [[MOAB Mauler]] dealing extra damage to [[MOAB-Class Bloon]]s
*Specific Bloon classes, such as [[MOAB Mauler]] dealing extra damage to [[MOAB-Class Bloon]]s
*[[Bloon Mod]]s, such as the [[Ascended Shadow]] dealing extra damage to [[Camo Bloon (BTD6)|Camo Bloons]]
*[[Bloon Mod]]s, such as the [[Ascended Shadow]] dealing extra damage to [[Camo Bloon]]s
*Bloons with certain [[status effect]]s, such as [[Sauda]] dealing extra damage to stunned Bloons
*Bloons with certain [[status effect]]s, such as [[Sauda]] dealing extra damage to [[stun]]ned Bloons


{|class="wikitable"
{|class="wikitable"
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!id="BAD damage"|BAD damage{{g|BTD6}}
!id="BAD damage"|BAD damage{{g|BTD6}}
|[[BAD (BTD6)|BADs]]
|[[BAD]]s
|
|
|-
|-
!id="Ceramic damage"|Ceramic damage{{g|BTD5,BTDB,BMC,BTD6,BATTD,BTDB2,BSM2}}
!id="Ceramic damage"|Ceramic damage{{g|BTD5,BTDB,BMC,BTD6,BATTD,BTDB2,BSM2}}
|[[Ceramic Bloon (BTD6)|Ceramic Bloons]]
|[[Ceramic Bloon]]s
|In ''BTD6'', some attacks that deal extra Ceramic damage also apply to [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell, while others do not. For example, [[Deadly Precision (BTD6)|Deadly Precision]] does apply to the Ceramic Armor Shell, but [[Spiked Balls (BTD6)|Spiked Balls]] does not. This is never stated within the game itself and there does not appear to be a consistent pattern as to which sources of extra Ceramic damage do and do not apply to it.
|In ''BTD6'', some attacks that deal extra Ceramic damage also apply to [[Dreadbloon (BTD6)|Dreadbloon]]'s Ceramic Armor Shell, while others do not. For example, [[Deadly Precision (BTD6)|Deadly Precision]] does apply to the Ceramic Armor Shell, but [[Spiked Balls (BTD6)|Spiked Balls]] does not. This is never stated within the game itself and there does not appear to be a consistent pattern as to which sources of extra Ceramic damage do and do not apply to it.
|-
|-
!id="Lead damage"|Lead damage{{g|BTD6,BTDB2}}
!id="Lead damage"|Lead damage{{g|BTD6,BTDB2}}
|[[Lead Bloon (BTD6)|Lead Bloons]]<br>[[DDT]]s
|[[Lead Bloon]]s<br>[[DDT]]s
|
|
|-
|-
!id="Camo damage"|Camo damage{{g|BTD6,BATTD,BTDB2}}
!id="Camo damage"|Camo damage{{g|BTD6,BATTD,BTDB2}}
|[[Camo Bloon (BTD6)|Camo Bloons]]
|[[Camo Bloon]]s
|
|
|-
|-
!id="Regrow damage"|Regrow damage{{g|BTD6,BATTD}}
!id="Regrow damage"|Regrow damage{{g|BTD6,BATTD}}
|[[Regrow Bloon (BTD6)|Regrow Bloons]]
|[[Regrow Bloon]]s
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|
|-
|-
!id="Fortified damage"|Fortified damage{{g|BTD6,BATTD,BTDB2}}
!id="Fortified damage"|Fortified damage{{g|BTD6,BATTD,BTDB2}}
|[[Fortified Bloon (BTD6)|Fortified Bloons]]
|[[Fortified Bloon]]s
|In ''BTD6'', some attacks specifically only deal extra damage to Fortified [[MOAB-Class Bloon]]s, and not Fortified [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], or [[Golden Bloon (BTD6)|Golden Bloon]]s.
|In ''BTD6'', some attacks specifically only deal extra damage to Fortified [[MOAB-Class Bloon]]s, and not Fortified [[Lead Bloon]]s, [[Ceramic Bloon]]s, or [[Golden Bloon (BTD6)|Golden Bloon]]s.
|-
|-
!id="Zombie damage"|Zombie damage{{g|BATTD}}
!id="Zombie damage"|Zombie damage{{g|BATTD}}

Revision as of 06:14, 28 May 2025

Map buff icon for Damage in BTD6

Damage is the process by which a Bloon, or in the case of the iOS version of Hot Air Bloon, certain bosses and the player, loses health and/or layers in the Bloons TD series, Bloons Supermonkey series, the iOS version of Hot Air Bloon, and Bloons Pop!. Damage is primarily dealt by projectiles or status effects.

Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.

Layer skipping

Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a Zebra Bloon, since it does more than 1 damage (2), the black/white layers are skipped and only 4 Pink Bloons are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the Bloons TD 5 Generation), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a Heavy Bombs bomb shooter pops a Lead Bloon, it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.

Damage types

Main article: Damage type

Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the mobile version of Bloons TD 5 and only appears in the Bloons TD series and Bloons Pop!, although similar mechanics exist in prior games.

Bloons TD 5

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 6

Type Frozen Additional Notes
Sharp Yes Yes No No Yes Towers which deal Sharp damage can be buffed by the Sharpening Stone from Geraldo's Shop.

The Flint Tips Relic Knowledge causes Sharp damage to apply a damage over time effect.

Shatter Yes Yes No Yes Yes
Explosion No Yes Yes Yes Yes
Cold Yes No No Yes Yes While the cold and glacier types are able to pop frozen Bloons by default, both the Ice Monkey and Cold Sentry are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with Re-Freeze; it cannot be overridden with Monkey Intelligence Bureau.
Glacier Yes No Yes Yes Yes
Frigid Yes No Yes Yes No
Energy Yes Yes No Yes No Attacks and damage over time effects that deal Energy damage deal more damage to Bloons haunted by Corvus.

Projectiles that deal Energy damage add more heat than normal projectiles to Blastapopoulos.

Plasma or Fire Yes Yes Yes Yes No Attacks and damage over time effects that deal Plasma damage deal more damage to Bloons haunted by Corvus.

Projectiles that deal Plasma damage add more heat than normal projectiles to Blastapopoulos.

Acid or Normal Yes Yes Yes Yes Yes

Bloons Pop!

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Damage over time

Main article: Damage over time
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bonus damage

Some attacks deal bonus damage to Bloons that meet certain conditions. They can deal extra damage to:

Term Applies to Notes
MOAB damageBloons TD 4
Bloons TD 5
Bloons TD Battles
Bloons Monkey City
Bloons TD 6
Bloons Adventure Time TD
Bloons TD Battles 2
Bloons Super Monkey
Bloons Supermonkey 2
MOAB-Class Bloons (including Boss Bloons)
Boss damageBloons Monkey City (Flash)
Bloons TD 6
Bloons Pop!
Boss Bloons In Bloons Pop!, some attacks deal reduced damage to Boss Bloons. In BTD6, MOAB Mine does reduced Boss Bloon damage.
BAD damageBloons TD 6 BADs
Ceramic damageBloons TD 5
Bloons TD Battles
Bloons Monkey City
Bloons TD 6
Bloons Adventure Time TD
Bloons TD Battles 2
Bloons Supermonkey 2
Ceramic Bloons In BTD6, some attacks that deal extra Ceramic damage also apply to Dreadbloon's Ceramic Armor Shell, while others do not. For example, Deadly Precision does apply to the Ceramic Armor Shell, but Spiked Balls does not. This is never stated within the game itself and there does not appear to be a consistent pattern as to which sources of extra Ceramic damage do and do not apply to it.
Lead damageBloons TD 6
Bloons TD Battles 2
Lead Bloons
DDTs
Camo damageBloons TD 6
Bloons Adventure Time TD
Bloons TD Battles 2
Camo Bloons
Regrow damageBloons TD 6
Bloons Adventure Time TD
Regrow Bloons
Fortified damageBloons TD 6
Bloons Adventure Time TD
Bloons TD Battles 2
Fortified Bloons In BTD6, some attacks specifically only deal extra damage to Fortified MOAB-Class Bloons, and not Fortified Lead Bloons, Ceramic Bloons, or Golden Bloons.
Zombie damageBloons Adventure Time TD Zombie Bloons
Ghost damageBloons Adventure Time TD Ghost Bloons
Frozen damageBloons Adventure Time TD Frozen Bloons
Stunned damageBloons TD 6
Bloons TD Battles 2
Stunned Bloons
Stickied damageBloons TD 6
Bloons TD Battles 2
Sticky bombed Bloons
Shocked damageBloons TD 6
Bloons TD Battles 2
Shocked Bloons In BTD6, Dartling Gunners only deal extra damage to Laser Shocked Bloons afflicted with the same "tier" of the effect. For example, Laser Cannon only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.