The Tack Zone (BTD6): Difference between revisions
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'''The Tack Zone''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the number of tacks fired per shot from 16 to 32, decreases attack cooldown by 40% (resulting in a ~66.7% attack speed increase), increases the [[range]], and the tacks deal +1 damage to [[MOAB-Class Bloon]]s. | '''The Tack Zone''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the number of tacks fired per shot from 16 to 32, decreases attack cooldown by 40% (resulting in a ~66.7% attack speed increase), increases the [[range]] (+7 from base, from 23 to 30), and the tacks deal +1 damage to [[MOAB-Class Bloon]]s. | ||
If crosspathed with [[Super Range Tacks (BTD6)|Super Range Tacks]], its total range bonus increases to +20, and each tack gains +8 pierce. | If crosspathed with [[Super Range Tacks (BTD6)|Super Range Tacks]], its total range bonus increases to +20, and each tack gains +8 pierce. | ||
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==Strategy== | ==Strategy== | ||
Tack Zone is a map-dependent tower, being strong on maps with good loops (such as [[Dark Dungeons]]) but weak on maps without them (such as [[Peninsula]]), in addition to performing well against [[Boss Bloon]]s (except {{B|Vortex|BTD6}}). It is less cost-efficient than {{B|Overdrive|BTD6}}, but has more concentrated power, making it more space-efficient and not require multiple buffs for separate towers. As with Overdrive, it is recommended to place it so that its deadzone (location directly above its placement where all tacks hit) is on the track and deals massive damage. | Tack Zone is a map-dependent tower, being strong on maps with good loops (such as [[Dark Dungeons]]) but weak on maps without them (such as [[Peninsula]]), in addition to performing well against [[Boss Bloon]]s (except {{B|Vortex|BTD6}}). It is less cost-efficient than {{B|Overdrive|BTD6}}, but has more concentrated power, making it more space-efficient and not require multiple buffs for separate towers. As with Overdrive, it is recommended to place it so that its deadzone (location directly above its placement where all tacks hit) is on the track and deals massive damage. On certain maps with water, such as [[Flooded Valley]], Tack Zone can be placed on a [[Carrier Flagship (BTD6)|Carrier Flagship]] platform to let its deadzone touch the track. | ||
Just like Overdrive, Tack Zone necessitates buffs to maximize its power. {{B|Geraldo|BTD6}} (with [[Sharpening Stone]] and [[Jar of Pickles]]), {{B|Stronger Stimulant|BTD6}}, {{B|Primary Training|BTD6}}, and {{B|Embrittlement|BTD6}} all benefit it greatly. Despite Super Range Tacks granting a much larger pierce boost than for Overdrive, 2-0-5 is still the generally better crosspath, allowing Tack Zone to fulfill its role as a blimp-damaging tower better and work better with pierce buffs. | Just like Overdrive, Tack Zone necessitates buffs to maximize its power. {{B|Geraldo|BTD6}} (with [[Sharpening Stone]] and [[Jar of Pickles]]), {{B|Stronger Stimulant|BTD6}}, {{B|Primary Training|BTD6}}, and {{B|Embrittlement|BTD6}} all benefit it greatly. Despite [[Super Range Tacks (BTD6)|Super Range Tacks]] granting a much larger pierce boost than for Overdrive, 2-0-5 is still the generally better crosspath, allowing Tack Zone to fulfill its role as a blimp-damaging tower better and work better with pierce buffs. | ||
==Update history== | ==Update history== | ||