RAPID: Difference between revisions
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The '''RAPID''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. At the start of each of the player's [[turn]]s, it reduces the Delay of the last Bloon in the player's Bloon track that does not have the Immobile property by 1 (including itself). Only one of this card can be in a deck. | The '''RAPID''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. At the start of each of the player's [[turn]]s, it reduces the Delay of the last Bloon in the player's Bloon track that does not have the Immobile property by 1 (including itself). Only one of this card can be in a deck. | ||
As this Bloon has infinite delay, it cannot be affected by delay | As this Bloon has infinite delay, it cannot be affected by delay modifiers (e.g. [[Quick Ready]], [[Slowing Bloon]]), but can still be targeted by delay modifiers, and always stays towards the back of the queue. | ||
==Tips== | ==Tips== | ||
{{BCS last updated|4.0|section=y}} | {{BCS last updated|4.0|section=y}} | ||
*RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. | *RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. | ||
**As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | |||
*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | |||
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