Red Bloon Apopalypse: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|3.3|section=y}}
{{BCS last updated|4.0|section=y}}
*Unlike the more common and cheaper Red Bloon Storm, Red Bloon Apopalypse is a bit of a double-edged sword. Both players simultaneously have all Red Bloons and cannot play any more of their own Bloons until at least some of the Bloons are popped. Fortunately, the opponent's Reds will not be a threat until your next two turns, and your Reds will come first.
*Unlike the more common and cheaper Red Bloon Storm, Red Bloon Apopalypse is a bit of a double-edged sword. Both players simultaneously have all Red Bloons and cannot play any more of their own Bloons until at least some of the Bloons are popped. Fortunately, the opponent's Reds will not be a threat until your next two turns, and your Reds will come first.
*Many of the same tactics that work with [[Red Bloon Storm]] also work with Red Bloon Apopalypse, such as using [[Bloon Embiggen]], [[Growth Gas Bloon]], or the [[Strengthenator]] to increase the health of your own side's Red Bloons, or using it after playing a [[Bolstered Bloon]] to maximize its health.
*Many of the same tactics that work with [[Red Bloon Storm]] also work with Red Bloon Apopalypse, such as using [[Bloon Embiggen]], [[Growth Gas Bloon]], or the [[Strengthenator]] to increase the health of your own side's Red Bloons, or using it after playing a [[Bolstered Bloon]] to maximize its health.
*Like going against Red Bloon Storm, [[Spike Storm!]] is a cost-effective choice to weaken or eliminate the opponent's Red Bloons.
*Like going against Red Bloon Storm, [[Spike Storm!]] is a cost-effective choice to weaken or eliminate the opponent's Red Bloons.
*Avoiding popping the Bloons spawned on the opponent's side has many practical benefits:
*Avoiding popping the Bloons spawned on the opponent's side has many practical benefits:
**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]] and/or [[Powerful Slowing Totem]] to add more turns.
**It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses [[Bloon Embiggen]], which benefits them instead). This can be combined with [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and/or [[ARBITR]] to add more turns.
**It can block the [[Storm (BCS)|Storm]] from summoning more Bloons.
**It can block the [[Storm (BCS)|Storm]] from summoning more Bloons.
**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s.
**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s.