Striker's Adventure: Difference between revisions

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Final Battle: i got imperator, he is easy as heck
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
Striker's Adventure involves some degree of luck and sufficient knowledge of all of the cards. Throughout the Adventure, choose a balanced amount of Bloons, Monkeys, and Powers, as the randomness of new cards may not often suit a pure deck archetype, and try to pick cards that will help in the long-term, such as group-popping Monkeys, cheap but efficient Bloons, and defensive Powers. Most Ultra Rares, especially [[The Eternal]], [[ARBITR]], and [[Total Transformation Monkey]] are impactful throughout the run, but not always better than less rare cards. Depending on the Hero picked and its starting party, adapt the strategy to suit the Hero better. Additionally, certain items are very impactful, especially Sharpening Stone (increased Attack Power of Primaries) and Creepy Idol (reduced enemy aggro).
For the final opponent, the strategy varies compared to the previous opponents. Continue defying their AI by wasting their cards too soon while you flawlessly defend against their rushes, however, watch out for additional gimmicks:
*'''Striker Bloons''': Defense is much more important. Bringing more Monkeys is more important than greeding and rushing the opponent. Drain their resources early on, and pile the pressure later in the game.
*'''Le'Moustachio''': 1/4 of the entire deck becomes unusable, substituted by Bombs. Avoid relying entirely on one card as the sole wincon. Heals are an important addition to the deck, but focus more at surviving against leaks while rushing.
*'''Lead, No Cap''': Armor Piercing Monkeys will be helpful against this opponent.
*'''Imperator Leadius''': Early-game is much harder. With certain items such as Creepy Idol, defending won't be so difficult, and later on the game the +1 Gold cost for all cards becomes almost not impactful. Avoid entirely relying on cards with multiple charges.
*'''Alpha Squad Lead-er''': Plenty of healing is important against this opponent.
*'''Invisi-lead''': Time the Bloons such that they leak at every odd turn (e.g. send a [[Yellow Bloon (BCS)|Yellow Bloon]] at an even turn, leaking at an odd turn). Versus the Bombs, have backup options to heal the Hero.


==Update history==
==Update history==