ARBITR: Difference between revisions
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*ARBITR can be added in a deck as a bait to force the opponent to use up their board clears (especially [[Super Monkey Storm (BCS)|Super Monkey Storm]]) and Bloon removers. | *ARBITR can be added in a deck as a bait to force the opponent to use up their board clears (especially [[Super Monkey Storm (BCS)|Super Monkey Storm]]) and Bloon removers. | ||
**Add [[Target Practice Blimp]] and multiple standard Large Bloons (e.g. [[BFB (BCS)|BFB]]s), which can force the opponent to mutually exclusively focus on getting rid of either or the ARBITR. | **Add [[Target Practice Blimp]] and multiple standard Large Bloons (e.g. [[BFB (BCS)|BFB]]s), which can force the opponent to mutually exclusively focus on getting rid of either or the ARBITR. | ||
*If the opponent lacks board clears and | *If the opponent lacks board clears and their ARBITR stops your Bloons that have special boosting On Turn End/Start effects (e.g. [[Steady Growth Bloon]], [[Lead Coating Bloon]]), these Bloons may actually benefit from that ARBITR. | ||
==Gallery== | ==Gallery== | ||