Bouncing Bullet (BCS): Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|section=y|3.4}}
{{BCS last updated|section=y|4.0}}
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 170 total damage.
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 170 total damage.
**If there are exactly two targets, the first and second targets take up to 110 and 60 damage, respectively.
**If there are exactly two targets, the first and second targets take up to 110 and 60 damage, respectively.
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame. It works well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], and [[Berserker Brew (BCS)|Berserker Brew]].
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]], and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, and [[Berserker Brew (BCS)|Berserker Brew]].
*For its cost, it doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]], and does less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]].
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.


==Update history==
==Update history==