Bouncing Bullet (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|section=y| | {{BCS last updated|section=y|4.0}} | ||
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 170 total damage. | *Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 170 total damage. | ||
**If there are exactly two targets, the first and second targets take up to 110 and 60 damage, respectively. | **If there are exactly two targets, the first and second targets take up to 110 and 60 damage, respectively. | ||
* | *For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]], and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, and [[Berserker Brew (BCS)|Berserker Brew]]. | ||
* | *Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame. | ||
==Update history== | ==Update history== | ||