Bot Factory: Difference between revisions

PJDJ (talk | contribs)
I added an additional paragraph to the strategy explanation to better explain how the platform gimmick can be avoided and how it works. I think some of it could be put in an introduction paragraph
Qwertyxp2000 (talk | contribs)
more mechanics stuff because bwiki already did some okay coverage that I dunno if my own self did the best...
Line 18: Line 18:
==Layout==
==Layout==
{{empty}}
{{empty}}
==Mechanics==
Bot Factory has two large platforms that drop every few rounds starting from round 6, with the rest of the terrain unaffected by these gimmicks. Before dropping during a round, a red buzzer will bleep on the platform side that would fall down. The top platform drops, and next round it rises again, followed by the bottom platform, rising again the next round, and the process repeats.
{|class="wikitable" style="text-align:center"
|+Platform-dropping rounds
!style="width:50px"!|Top
!style="width:50px"!|Bottom
!Rounds after round 5
|-
|↓
|↑
|6, 10, 14, 18, 22, 26, 30, 34, 38, etc.
|-
|↑
|↑
|7, 11, 15, 19, 23, 27, 31, 35, 39, etc.
|-
|↑
|↓
|8, 12, 16, 20, 24, 28, 32, 36, 40, etc.
|-
|↑
|↑
|9, 13, 17, 21, 25, 29, 30, 37, 41, etc.
|}
The following interactions occur by Bot Factory's platforms:
{{incomplete section}}
*[[Monkey Ace (BTD6)|Monkey Ace]]s and [[Heli Pilot (BTD6)|Heli Pilot]]s still operate normally, but cannot be selected once the platform drops


==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed}}
Most high-level and low-level players tend to dislike the map for heavily favoring long-ranged towers such as [[Mortar Monkey (Battles 2)|Mortar Monkey]] and [[Heli Pilot (Battles 2)|Heli Pilot]], and disfavoring [[Banana Farm (Battles 2)|Banana Farm]], in combination with the long length of the map favoring pure eco strategies. In fact, [[Monkey Village (Battles 2)|Monkey Village]] is not a bad option on this map since reducing the elevator rate; it makes solid cash for the mid-game while also offering supreme support.
Most high-level and low-level players dislike the map, as this map heavily favors long-ranged towers such as [[Mortar Monkey (Battles 2)|Mortar Monkey]] and [[Heli Pilot (Battles 2)|Heli Pilot]], and disfavoring [[Banana Farm (Battles 2)|Banana Farm]]. The platform gimmicks ruin many strategies that work on other maps, and the long length of the map favors pure eco strategies. In fact, [[Monkey Village (Battles 2)|Monkey Village]] is not a bad option on this map since reducing the platform dropping rate; it makes solid cash for the mid-game while also offering supreme support.


Strong strategies mostly involve avoiding the platform drop gimmick, where half of the placement space on the map is sent under the map. Towers can avoid this gimmick by being placed in the water accessed by removing either of the two valves, attacking from the sky like [[Etienne (Battles 2)|Etienne]] or the [[Heli Pilot (Battles 2)|Heli Pilot]], or by being placed on the two platforms that don't drop at the top and bottom of the map. When the controlling tower of an aircraft (like the ace and runway or drones and Etienne) is under the map, the aircraft cannot be upgraded or targeted, so buy defense before the platform falls if necessary.
Strong strategies mostly involve avoiding the platform drop gimmick, where half of the placement space on the map is sent under the map. Towers can avoid this gimmick by being placed in the water accessed by removing either of the two valves, attacking from the sky like [[Etienne (Battles 2)|Etienne]] or the [[Heli Pilot (Battles 2)|Heli Pilot]], or by being placed on the two platforms that don't drop at the top and bottom of the map. When the controlling tower of an aircraft (like the ace and runway or drones and Etienne) is under the map, the aircraft cannot be upgraded or targeted, so buy defense before the platform falls if necessary.
Line 34: Line 64:
|-
|-
|[[Mortar Monkey (Battles 2)|Mortar Monkey]]
|[[Mortar Monkey (Battles 2)|Mortar Monkey]]
|[[File:BTDB2 mortar monkey.png|x50px]]
|[[File:BTDB2 000 mortar monkey.png|x50px]]
|The base 0-0-0 Mortar is a top-tier choice on this map due to the many curves and long length of the track. Enough so that one can reliably afford this and Jericho on Round 1.
|The base 0-0-0 Mortar is a top-tier choice on this map due to the many curves and long length of the track. Enough so that one can reliably afford this and Jericho on Round 1.
|-
|-