Wall of Fire (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) seems fluent enough to mention crosspathing anyway, we don't need crosspathing sections, do we master polavux? |
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'''Wall of Fire''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Wizard Monkey a new [[attack]] that periodically deploys a wall of fire [[projectile]] onto the closest part of the track. The wall of fire deals 1 [[damage]] every 0.15 seconds to up to 10 Bloons inside it; its [[pierce]] refreshes every 0.15 seconds instead of disappearing when it runs out. The wall of fire is deployed every 6.5 seconds and lasts for 4.5 seconds or until it touches a [[Purple Bloon (BTD6)|Purple Bloon]]. | '''Wall of Fire''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Wizard Monkey a new [[attack]] that periodically deploys a wall of fire [[projectile]] onto the closest part of the track. The wall of fire deals 1 [[damage]] every 0.15 seconds to up to 10 Bloons inside it; its [[pierce]] refreshes every 0.15 seconds instead of disappearing when it runs out. The wall of fire is deployed every 6.5 seconds and lasts for 4.5 seconds or until it touches a [[Purple Bloon (BTD6)|Purple Bloon]]. | ||
[[Guided Magic (BTD6)|Guided Magic]] adds a targeting option to set where the walls of fire are deployed, allows walls of fire to be deployed behind [[line of sight]] blockers, and increases their lifespan by 2 seconds (effectively giving them 100% uptime). [[Intense Magic (BTD6)|Intense Magic]] | Wall of Fire also receives special perks offered by crosspaths: | ||
*[[Guided Magic (BTD6)|Guided Magic]] adds a targeting option to set where the walls of fire are deployed, allows walls of fire to be deployed behind [[line of sight]] blockers, and increases their lifespan by 2 seconds (effectively giving them 100% uptime). | |||
*[[Arcane Spike (BTD6)|Arcane Spike]] increases the [[MOAB damage]] of each blaze. | |||
*[[Archmage (BTD6)|Archmage]] doubles the attack's [[attack speed|speed]], and further increases [[MOAB damage]]. | |||
*[[Intense Magic (BTD6)|Intense Magic]] pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10. | |||
*[[Monkey Sense (BTD6)|Monkey Sense]] increases the attack's range and allows it to target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s. | |||
*[[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] can scale the damage of blazes based on graveyard count. | |||
==Stats== | ==Stats== | ||