Wall of Fire (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
seems fluent enough to mention crosspathing anyway, we don't need crosspathing sections, do we master polavux?
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'''Wall of Fire''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Wizard Monkey a new [[attack]] that periodically deploys a wall of fire [[projectile]] onto the closest part of the track. The wall of fire deals 1 [[damage]] every 0.15 seconds to up to 10 Bloons inside it; its [[pierce]] refreshes every 0.15 seconds instead of disappearing when it runs out. The wall of fire is deployed every 6.5 seconds and lasts for 4.5 seconds or until it touches a [[Purple Bloon (BTD6)|Purple Bloon]].
'''Wall of Fire''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Wizard Monkey a new [[attack]] that periodically deploys a wall of fire [[projectile]] onto the closest part of the track. The wall of fire deals 1 [[damage]] every 0.15 seconds to up to 10 Bloons inside it; its [[pierce]] refreshes every 0.15 seconds instead of disappearing when it runs out. The wall of fire is deployed every 6.5 seconds and lasts for 4.5 seconds or until it touches a [[Purple Bloon (BTD6)|Purple Bloon]].


[[Guided Magic (BTD6)|Guided Magic]] adds a targeting option to set where the walls of fire are deployed, allows walls of fire to be deployed behind [[line of sight]] blockers, and increases their lifespan by 2 seconds (effectively giving them 100% uptime). [[Intense Magic (BTD6)|Intense Magic]] increases pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10.
Wall of Fire also receives special perks offered by crosspaths:
*[[Guided Magic (BTD6)|Guided Magic]] adds a targeting option to set where the walls of fire are deployed, allows walls of fire to be deployed behind [[line of sight]] blockers, and increases their lifespan by 2 seconds (effectively giving them 100% uptime).  
*[[Arcane Spike (BTD6)|Arcane Spike]] increases the [[MOAB damage]] of each blaze.
*[[Archmage (BTD6)|Archmage]] doubles the attack's [[attack speed|speed]], and further increases [[MOAB damage]].
*[[Intense Magic (BTD6)|Intense Magic]] pierce of the walls of fire by 5, allowing them to damage up to 15 Bloons every 0.15 seconds instead of 10.
*[[Monkey Sense (BTD6)|Monkey Sense]] increases the attack's range and allows it to target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s.
*[[Necromancer: Unpopped Army|Necromancer]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] can scale the damage of blazes based on graveyard count.


==Stats==
==Stats==