Smart Spikes (BTD6): Difference between revisions
Overclockbtd (talk | contribs) elaborate what automatic targeting does |
Qwertyxp2000 (talk | contribs) No edit summary |
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*Smart — Targets whichever track has the Bloons that are closest to reaching the exit (or has Bloons at all), and dispenses spikes on the point closest to the end of that track. If it cannot reach any paths that have Bloons on them, it will dispense spikes on the points closest to the ends of each track within its range, keeping their coverage roughly even. | *Smart — Targets whichever track has the Bloons that are closest to reaching the exit (or has Bloons at all), and dispenses spikes on the point closest to the end of that track. If it cannot reach any paths that have Bloons on them, it will dispense spikes on the points closest to the ends of each track within its range, keeping their coverage roughly even. | ||
*Set Target — Dispenses spikes on any chosen location | *Set Target — Dispenses spikes on any chosen location | ||
*Automatic — <!-- explain how this works. I think its how old smart targeting worked --> | *Automatic — Automatically attacks as far towards the start of track as possible if no Bloons are within range, and produces spikes in advance to the first Bloon within its range.<!-- explain how this works. I think its how old smart targeting worked --> | ||
==Stats== | ==Stats== | ||