Smart Spikes (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
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Qwertyxp2000 (talk | contribs)
Targeting has uses too, check em out
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*Close — Dispenses spikes on the nearest section of track within range.
*Close — Dispenses spikes on the nearest section of track within range.
*Smart — Targets whichever track has the Bloons that are closest to reaching the exit (or has Bloons at all), and dispenses spikes on the point closest to the end of that track. If it cannot reach any paths that have Bloons on them, it will dispense spikes on the points closest to the ends of each track within its range, keeping their coverage roughly even.
*Smart — Targets whichever track has the Bloons that are closest to reaching the exit (or has Bloons at all), and dispenses spikes on the point closest to the end of that track. If it cannot reach any paths that have Bloons on them, it will dispense spikes on the points closest to the ends of each track within its range, keeping their coverage roughly even.
*Set Target — Dispenses spikes on any chosen location
*Set Target — Dispenses spikes on any chosen location within range<!--obviously-->
*Automatic — Automatically attacks as far towards the start of track as possible if no Bloons are within range, and produces spikes in advance to the first Bloon within its range.<!-- explain how this works. I think its how old smart targeting worked -->
*Automatic — Automatically attacks as far towards the start of track as possible if no Bloons are within range, and produces spikes in advance to the first Bloon within its range.<!-- explain how this works. I think its how old smart targeting worked -->


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As a crosspath, it works well for most crosspaths. For lower tiers, it's specifically helpful for 1-0-2 Spactory as cheap focused tanking of bloons. [[Spiked Balls (BTD6)|Spiked Balls]] and [[Spiked Mines (BTD6)|Spiked Mines]] may prefer this crosspath on longer maps. [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] mainly use this crosspath to control ability spike targeting on alternating lanes. Super Mines and MOAB SHREDR tend to prefer their other crosspaths outside of Boss Rush.
As a crosspath, it works well for most crosspaths. For lower tiers, it's specifically helpful for 1-0-2 Spactory as cheap focused tanking of bloons. [[Spiked Balls (BTD6)|Spiked Balls]] and [[Spiked Mines (BTD6)|Spiked Mines]] may prefer this crosspath on longer maps. [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] mainly use this crosspath to control ability spike targeting on alternating lanes. Super Mines and MOAB SHREDR tend to prefer their other crosspaths outside of Boss Rush.
For targeting priorities, all of the new ones have helpful use cases:
* Close: Focusing near the Spike Factory without needing to modify a reticle (unlike Set Target)
* Smart: Allows auto-switching between active lanes to protect far towards the exit(s).
* Set Target: Allows for any specific location in range. Can be placed off the track to specifically hit only MOAB-class, or to micromanage different locations of spikes.
* Automatic: Anti-stalling.


==Update history==
==Update history==