Spike Factory (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) wouldn't it be better if it's above stats and below upgrades |
Qwertyxp2000 (talk | contribs) No edit summary |
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==Upgrades== | ==Upgrades== | ||
{{BTD6 upgrade list by tower|Spike Factory|paragon=y}} | {{BTD6 upgrade list by tower|Spike Factory|paragon=y}} | ||
==Stats== | |||
{{BTD6 base stats by tower|Spike Factory}} | |||
==Related Monkey Knowledge== | ==Related Monkey Knowledge== | ||
A list of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] that are specific to the Spike Factory. Does not include Monkey Knowledge that are specific to the [[Support]] class or all [[tower]]s. | A list of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] that are specific to the Spike Factory. Does not include Monkey Knowledge that are specific to the [[Support]] class or all [[tower]]s. | ||
{{BTD6 mk list by name|One More Spike;First Last Line of Defense;Hi-Value Mines;Very Shreddy}} | {{BTD6 mk list by name|One More Spike;First Last Line of Defense;Hi-Value Mines;Very Shreddy}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
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{{strategy needed|Add a prose version with a few paragraphs (up to 2) and then add a More Tips section to get started with a few tips before the main strategy page}} | {{strategy needed|Add a prose version with a few paragraphs (up to 2) and then add a More Tips section to get started with a few tips before the main strategy page}} | ||
In general, the Spike Factory as a whole is versatile for both general cleanup and single-target damage, depending on its upgrades. | |||
The Spike Factory is best placed at the end of the track, so that it has the most time possible to build up spike piles. | |||
==Changes from ''Bloons TD 5''== | ==Changes from ''Bloons TD 5''== | ||