Corvus (BTD6): Difference between revisions
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===Mana=== | ===Mana=== | ||
Corvus has 800 max Mana. Primarily, he gains Mana from popping Bloons that were affected by his Haunted effect. Additionally, he can passively generate | Corvus has 800 max Mana. Primarily, he gains Mana from popping Bloons that were affected by his Haunted effect. Additionally, he can passively generate 2 Mana every second, provided Bloons still spawn during the round. He can generate more mana via his Soul Harvest and Dark Ritual abilities. | ||
At Level 8+, he gains ''[[#Spiritual Balance|Spiritual Balance]]'', which increases his Mana gains when his Mana is low. | At Level 8+, he gains ''[[#Spiritual Balance|Spiritual Balance]]'', which increases his Mana gains when his Mana is low. | ||
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*If it is a [[Purple Bloon (BTD6)|Purple Bloon]], it loses its immunities. | *If it is a [[Purple Bloon (BTD6)|Purple Bloon]], it loses its immunities. | ||
*It takes +1 [[damage]] from [[projectile]]s and [[damage over time]] sources that deal [[damage type|energy, plasma, fire or frigid damage]] (including his own Spirit and Dark Ritual ability), increasing to +2 at level 17. | *It takes +1 [[damage]] from [[projectile]]s and [[damage over time]] sources that deal [[damage type|energy, plasma, fire or frigid damage]] (including his own Spirit and Dark Ritual ability), increasing to +2 at level 17. | ||
*When it and all of its children are popped, it generates an explosion that damages other Bloons nearby. It has a [[projectile size|blast radius]] of 24 [[distance unit]]s and deals 2 [[damage type|energy-type]] [[damage]] to up to 4 Bloons, increasing to 4 damage to up to 8 Bloons at level 6, 10 damage to up to 16 Bloons at level 12, and 30 damage to up to 16 Bloons at level 17. The explosion benefits from {{BTD6 mk|More 'Splody}}. Corvus restores | *When it and all of its children are popped, it generates an explosion that damages other Bloons nearby. It has a [[projectile size|blast radius]] of 24 [[distance unit]]s and deals 2 [[damage type|energy-type]] [[damage]] to up to 4 Bloons, increasing to 4 damage to up to 8 Bloons at level 6, 10 damage to up to 16 Bloons at level 12, and 30 damage to up to 16 Bloons at level 17. The explosion benefits from {{BTD6 mk|More 'Splody}}. Corvus restores 2 Mana per layer the Haunted Bloon had when it was first afflicted (affected by Spiritual Balance). | ||
Corvus cannot Haunt [[Camo Bloon (BTD6)|Camo Bloon]]s without being granted [[Camo detection]] and he cannot Haunt [[MOAB-Class Bloon]]s until level 19. He cannot Haunt [[Golden Bloon (BTD6)|Golden Bloon]]s or [[Boss Bloon]]s at all. | Corvus cannot Haunt [[Camo Bloon (BTD6)|Camo Bloon]]s without being granted [[Camo detection]] and he cannot Haunt [[MOAB-Class Bloon]]s until level 19. He cannot Haunt [[Golden Bloon (BTD6)|Golden Bloon]]s or [[Boss Bloon]]s at all. | ||
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===Spellbook=== | ===Spellbook=== | ||
[[File:BTD6 Corvus CorvusSpellbook.png|50px|right]] | [[File:BTD6 Corvus CorvusSpellbook.png|50px|right]] | ||
The '''Spellbook''' is an interface that allows the player to store Corvus's Mana and spend it to cast spells. It starts with the Spear, Repel, and Nourishment spells by default and can store up to 800 Mana. Corvus gains more spells as he levels up, having access to 16 spells in total starting at level 13. There are two types of spells: | The '''Spellbook''' is an interface that allows the player to store Corvus's Mana and spend it to cast spells. It starts with the Spear, Repel, and Nourishment spells by default and can store up to 800 Mana. Corvus can activate multiple spells at once, though certain spells cannot be active when another spell is active.<!--e.g. you can't seem to do aggression while malevolence is active--> Spells are allowed to be activated or deactivated between rounds.<!--wording?--> | ||
Corvus gains more spells as he levels up, having access to 16 spells in total starting at level 13. There are two types of spells: | |||
*Spells on the top row consume a certain amount of Mana each second, in addition to costing Mana to cast in the first place. They remain active as long as Corvus keeps feeding them Mana and have no cooldown, and the player can "dismiss" them at any time. | *Spells on the top row consume a certain amount of Mana each second, in addition to costing Mana to cast in the first place. They remain active as long as Corvus keeps feeding them Mana and have no cooldown, and the player can "dismiss" them at any time. | ||
*Other spells do not drain Mana over time, but have a limited duration and a cooldown period. Unlike [[Activated Ability|Activated Abilities]], the cooldown does not start until the duration ends. They are not affected by ability cooldown modifiers | *Other spells do not drain Mana over time, but have a limited duration and a cooldown period. Unlike [[Activated Ability|Activated Abilities]], the cooldown does not start until the duration ends. They are not affected by ability cooldown modifiers such as [[Energizer (BTD6)|Energizer]]. | ||
On desktop, the Spellbook can be toggled with the Monkey Special [[hotkey]] ({{key|PageDown}} by default) and each spell slot can be assigned to a custom hotkey under Advanced Hotkeys. | On desktop, the Spellbook can be toggled with the Monkey Special [[hotkey]] ({{key|PageDown}} by default) and each spell slot can be assigned to a custom hotkey under Advanced Hotkeys. | ||
{|class="wikitable sortable center-col-1 center-col-3 center-col-4 center-col-5" | {|class="wikitable sortable center-col-1 center-col-3 center-col-4 center-col-5" | ||
|+Continuous spells | |+Continuous spells | ||
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===Spiritual Balance=== | ===Spiritual Balance=== | ||
'''Spiritual Balance''' is unlocked at level 8. It multiplies the amount of Mana Corvus generates from all sources depending on how much Mana he currently has. At | '''Spiritual Balance''' is unlocked at level 8. It multiplies the amount of Mana Corvus generates from all sources depending on how much Mana he currently has. At 80 Mana or lower, he generates 3x as much Mana, and at 280 Mana or more, he does not generate extra Mana. The modifier scales linearly with how much Mana he has, so, for example, having 180<!--80+(280-80)/2--> Mana means he generates 50% more Mana. This also affects [[#Soul Harvest|Soul Harvest]] and [[#Dark Ritual|Dark Ritual]]. | ||
===Spiritual Attunement=== | ===Spiritual Attunement=== | ||
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===Soul Harvest=== | ===Soul Harvest=== | ||
[[File:BTD6 Corvus SoulHarvestAA.png|50px|right]] | [[File:BTD6 Corvus SoulHarvestAA.png|50px|right]] | ||
'''Soul Harvest''' is unlocked at level 3. It releases a blast that damages up to 20 [[Bloon]]s within his range and restores 100 Mana plus 1 per point of damage it deals. It deals 20 damage at level 3, increasing to | '''Soul Harvest''' is unlocked at level 3. It releases a blast that damages up to 20 [[Bloon]]s within his range and restores 100 Mana plus 1 per point of damage it deals. It deals 20 damage at level 3, increasing to 30 base damage and +10<!--uhh, was it +35 before like NK says--> bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s at level 11. It starts with a 40-second cooldown and lowers by 0.5 seconds per level after level 3, to a minimum of 31.5 seconds at level 20. It can only be used up to 8 times per round and is disabled if the round lasts for more than 3 minutes. | ||
===Spirit Walk=== | ===Spirit Walk=== | ||
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===Dark Ritual=== | ===Dark Ritual=== | ||
[[File:BTD6 Corvus DarkRitualAA.png|50px|right]] | [[File:BTD6 Corvus DarkRitualAA.png|50px|right]] | ||
'''Dark Ritual''' is unlocked at level 10. It creates an aura around Corvus that deals 1 [[damage type|plasma-type]] damage to up to 100 Bloons within it every 0.2 seconds for | '''Dark Ritual''' is unlocked at level 10. It creates an aura around Corvus that deals 1 [[damage type|plasma-type]] damage to up to 100 Bloons within it every 0.2 seconds for 10 seconds, which is affected by the energy/plasma damage bonuses from Haunt. He restores 1 Mana per point of damage dealt by the aura, except damage dealt to regenerated [[Regrow Bloon (BTD6)|Regrow Bloon]] layers. Dark Ritual cannot target Purple Bloons unless he is able to damage them. It has a 90-second cooldown. Can be affected by external buffs, such as [[Berserker Brew (BTD6)|Berserker Brew]]. | ||
Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of [[Wizard Monkey (BTD6)|Wizard Monkey]]s with the [[Necromancer: Unpopped Army]], [[Prince of Darkness (BTD6)|Prince of Darkness]], or [[Magus Perfectus]] upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus. | Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of [[Wizard Monkey (BTD6)|Wizard Monkey]]s with the [[Necromancer: Unpopped Army]], [[Prince of Darkness (BTD6)|Prince of Darkness]], or [[Magus Perfectus]] upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus. | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. Utilize his [[Nourishment]] to allow him to level up quicker, but also save enough Mana to afford spells to defend. | |||
*Corvus gets more Mana from Haunting stronger Bloons, so he should be placed in areas where the Bloons will reach him before your main sources of DPS. For example, if all your attacking towers are concentrated in the center of [[Monkey Meadow (BTD6)|Monkey Meadow]], then he should be placed closer to the entrance. | *Corvus gets more Mana from Haunting stronger Bloons, so he should be placed in areas where the Bloons will reach him before your main sources of DPS. For example, if all your attacking towers are concentrated in the center of [[Monkey Meadow (BTD6)|Monkey Meadow]], then he should be placed closer to the entrance. | ||
*In the early game, use [[Spear]] for Bloon rushes, [[Vision]] for Camo Bloons, and [[Ancestral Might]] against the round 40 [[MOAB (BTD6)|MOAB]]. | *In the early game, use [[Spear]] for Bloon rushes, [[Vision]] for Camo Bloons, and [[Ancestral Might]] against the round 40 [[MOAB (BTD6)|MOAB]]. | ||