MOAB Shove (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
→Strategy: chomchom and other dark dungeons chimps enthusiasts like the moab shove, trust me on this one https://youtu.be/EZSAdTVvPJ0?t=334
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
MOAB Shove is one of the cheapest MOAB stalls, significantly strong against single blimps but falls off against multiple at a time. It virtually<!--dart and missile break true permastall--> permastalls a single MOAB and significantly slows a single BFB, visible DDT, or ZOMG. Hence, it's a valuable support against midgame MOABs, especially on multilane maps. 0-1-3 is preferred for the stronger shove, 0-2-3 versus DDTs, while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].
MOAB Shove is one of the cheapest MOAB stalls, significantly strong against single blimps but falls off against multiple at a time. It virtually<!--dart and missile break true permastall--> permastalls a single MOAB and significantly slows a single BFB, visible DDT, or ZOMG. Hence, it's a valuable support against midgame MOABs, especially on multilane maps. On certain multilane maps, a single MOAB can be singled out for a round stall to cool off activated abilities. 0-1-3 is preferred for the stronger shove, 0-2-3 versus DDTs, while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].


The extra missile attack rarely has a purpose, other than niche lead-popping, and limits stalling. Regardless, [[Razor Rotors (BTD6)|Razor Rotors]] has more reliable lead-popping and cleanup.
The extra missile attack rarely has a purpose, other than niche lead-popping, and limits stalling. Regardless, [[Razor Rotors (BTD6)|Razor Rotors]] has more reliable lead-popping and cleanup.