MOAB Glue (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) Must mention nonblimps now that the duration differs |
Qwertyxp2000 (talk | contribs) →Strategy: partially updated |
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Aside from just the basic slowdown of blimps, MOAB Glue has some synergies with other supports. For instance, MOAB Glue pairs well with [[MOAB Press (BTD6)|MOAB Press]], another fairly low-cost support that knocks back blimps; together, this synergy pushes blimps much harder than normal. MOAB Glue also prevents blimps from traveling far ahead of [[Giant Condor]], reducing Condor's flight distance and allowing it to grab more blimps earlier. Also, being not reliant on activated abilities, MOAB Glue covers downtime of [[Bloon Sabotage (BTD6)|Bloon Sabotage]]'s slowdown on the less difficult rounds. | Aside from just the basic slowdown of blimps, MOAB Glue has some synergies with other supports. For instance, MOAB Glue pairs well with [[MOAB Press (BTD6)|MOAB Press]], another fairly low-cost support that knocks back blimps; together, this synergy pushes blimps much harder than normal. MOAB Glue also prevents blimps from traveling far ahead of [[Giant Condor]], reducing Condor's flight distance and allowing it to grab more blimps earlier. Also, being not reliant on activated abilities, MOAB Glue covers downtime of [[Bloon Sabotage (BTD6)|Bloon Sabotage]]'s slowdown on the less difficult rounds. | ||
The middle crosspath, which allows more blimps to be hit at once, is strongly recommended for MOAB Glue. 0-1-3 is | The middle crosspath, which allows more blimps to be hit at once, is strongly recommended for MOAB Glue. 0-1-3 is a cheap crosspath for extra pierce, though 0-2-3 is necessary against multiple blimps due to its short slowdown duration. Top crosspaths are useless, as their interactions do not affect utility against blimps. | ||
==Update history== | ==Update history== | ||