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===Ice Jet===
===Ice Jet===
[[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]]
[[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]]
Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage that doesn't penetrate multiple layers and 200 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 15 seconds on screen.
Ice Jet is Arctic Knight's activated ability. When activated, the Mermonkey stops the trident attack, instead rapidly shooting out ice balls for 3 seconds, at a rate of 0.1s per ice ball. While shooting, ice balls have a 30° angle deviation. Ice balls can affect all except White and Purple, and ignores White properties, and deals 20 damage that doesn't penetrate multiple layers and 200 pierce. Ice balls can bounce off obstacles, but not the edges of the map, and can rehit bloons after bouncing. They last for up to 15 seconds on screen (10 seconds with 2-4-0).


Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target.
Arctic Knight gains a target marker that focuses the direction of the Ice Jet ability's shots, instead of aiming based on standard targeting priorities. This target marker can be deactivated once a mark is set, which goes through a 5 second cooldown before reactivating a target.