Twin Sixes: Difference between revisions

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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed}}
For its price tag, Twin Sixes has okay single-target damage but is awful against groups of Bloons due to its lack of pierce and its 1.2s cooldown between full bursts. Cleanup towers that deal with the lower-tier Bloons are necessary with Twin Sixes. It benefits from being far from the track to maximise speed bonuses of both [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] (versus single targets).
For its price tag, Twin Sixes has okay single-target damage but is awful against groups of Bloons due to its lack of pierce and its significant cooldown between full bursts. Cleanup towers that deal with the lower-tier Bloons are necessary with Twin Sixes. It benefits from being far from the track to maximise speed bonuses of both [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] (versus single targets).


4-2-0 is generally better as a crosspath because the 4x damage from crits have a chance to one-shot normal Ceramics, and improves its average DPS.  
4-2-0 is generally better as a crosspath because the 4x damage from crits have a chance to one-shot normal Ceramics, and improves its average DPS, compared to 4-0-2.


==Update history==
==Update history==