Rubber to Gold (BTD6): Difference between revisions

complete rewrite is needed here.
Qwertyxp2000 (talk | contribs)
Strategy: kinda better, don't just say that the property debuff sucks but explain why it's flawed.
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Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]] Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough.
Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]] Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough.


For income, its favored targets are Ceramics, which don't take much damage that would be stolen by the main potion, and give the most cash-per-pop per bloon. Its income generation is also decent on MOAB-class if combined with blimp instakills, but its main selling point is against mid-game Ceramics. It stands out especially against Dreadbloon Boss Events, as its modified rounds tend to have excessive Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects.
For the most cash-per-pop per target, Ceramics and MOAB-class bloons are favorable targets.<!--and they don't easily get stolen by acid potion, idk if it's necessary but worth a note--> Use blimp instakills such as [[XXXL Trap (BTD6)|XXXL Trap]] to gain the full income from blimps. Dreadbloon Boss Events have modified rounds that tend to have excessive Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects.


Rubber to Gold's bloon property debuff is weak and ineffective for its cost compared to buying a [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] to directly counter bloon properties. Spamming enough Rubber to Golds will, however, allow group-popping towers to take care of dense Ceramic clumps for the mid-game, such as [[Icicles (BTD6)|Icicles]].<!--i don't recommend recursive because it eats ltg--> While not useless in CHIMPS, Rubber to Gold is not recommended for serious gameplay, because of Rubber to Gold's extreme lack of attack speed and radius to reliably catch DDTs, especially compared to [[Embrittlement (BTD6)|Embrittlement]] which makes bloons take extra damage and also does reasonable damage itself.  
The bloon property debuff is inferior compared to [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and [[Embrittlement (BTD6)|Embrittlement]]; it is slow on the fast-moving DDTs, will not work on Bosses, and for midgame rushes the Embrittlement and [[Bounty Hunter]] are much more consistent to skip immunities and themselves do reasonable damage.


==Update history==
==Update history==