Long Range Rangs (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Long Range Rangs is useful on a few maps (such as [[Infernal]]) for allowing the Boomerang Monkey to hit all lanes, but is otherwise not useful on its own. Therefore, its usage is mostly for crosspathing, in which case upgrading further to {{B|Red Hot Rangs|BTD6}} is recommended nearly universally. | {{BTD6 last updated|49.2|section=y}}Long Range Rangs is useful on a few maps (such as [[Infernal]]) for allowing the Boomerang Monkey to hit all lanes, but is otherwise not useful on its own. Therefore, its usage is mostly for crosspathing, in which case upgrading further to {{B|Red Hot Rangs|BTD6}} is recommended nearly universally. | ||
Long Range Rangs and Red Hot Rangs are the optimal crosspath for {{B|Glaive Ricochet|BTD6}}, which benefits greatly from Red Hot Rangs (which grants double damage). They are used with {{B|M.O.A.R Glaives|BTD6}} when {{B|Berserker Brew|BTD6}} is not used on it, in addition to with {{B|Perma Charge|BTD6}} and {{B|Glaive Lord|BTD6}} when innate {{B|DDT|BTD6}}-popping power is needed. Long Range Rangs and Red Hot Rangs are sub-par with {{B|Bionic Boomerang|BTD6}} and {{B|Turbo Charge|BTD6}}. | Long Range Rangs and Red Hot Rangs are the optimal crosspath for {{B|Glaive Ricochet|BTD6}}, which benefits greatly from Red Hot Rangs (which grants double damage). They are used with {{B|M.O.A.R Glaives|BTD6}} when {{B|Berserker Brew|BTD6}} is not used on it, in addition to with {{B|Perma Charge|BTD6}} and {{B|Glaive Lord|BTD6}} when innate {{B|DDT|BTD6}}-popping power is needed. Long Range Rangs and Red Hot Rangs are sub-par with {{B|Bionic Boomerang|BTD6}} and {{B|Turbo Charge|BTD6}}. | ||