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| ==Strategy== | | ==Strategy== |
| {{Outdated|Spiked Balls isn't as good as it used to be due to multiple nerfs and berserker brew nerf}}
| | Spiked Balls is a low-cost but flexible method of catching leaks during mid-game while staying relevant against [[Super Ceramic Bloon (BTD6)|Super Ceramics]] in lategame. Although it can now layer-skip bloons, it still lacks pierce and faces competition with blowbacks such as [[Druid of the Storm (BTD6)|Druid of the Storm]], but has good synergy with [[Berserker Brew (BTD6)|Berserker Brew]], as Spiked Balls attacks slowly enough to maintain both buffs, in addition to pierce buffs equating to stockpiled damage. It remains helpful for catching leaks on difficult maps, such as [[Dark Dungeons]]. |
| Spiked Balls is a cost-effective choice for tanking multi-layered bloons and Ceramics. Like most Spike Factories, Spiked Balls is best used near the back to protect exits. Its stockpiles become much stronger when paired with buffs to damage and pierce. In particular, [[Berserker Brew (BTD6)|Berserker Brew]] and [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buffs don't wear out quickly on Spiked Balls, so each spike pile essentially becomes 4 damage and 13 pierce versus Ceramics and MOAB-class. | |
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| During the mid-game, Spiked Balls is more efficient than lower-tier Spike Factories against bloons with more than one offspring (e.g. [[Rainbow Bloon (BTD6)|Rainbow Bloon]]s), because each spike can skip bloon multiple layers. Spiked Balls is also effective at tanking the insides of a single MOAB, if the stockpile is healthy.
| | Crosspaths with middle or bottom have distinct use cases. 3-0-2 is more practical on most medium-to-long maps and lanes with intersecting exits, allowing the micro of spikes or focus at specific regions, plus the start-of-round boost. However, 3-2-0 is better on shorter maps, where leaking bloons become common enough that it'll have more overall stockpiled damage. |
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| For the late-game, Spiked Balls does not fall off much, as [[Super Ceramic Bloon (BTD6)|Super Ceramic Bloon]]s replace normal Ceramics, so Spiked Balls can fully take advantage of its bonus Ceramic damage. It can tank small amounts of Super Ceramics that manage to go through the main defenses.
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| Spiked Balls isn't reliant on crosspathing, but still appreciates them.<!--Least Tiers consideration, and also summarising how much benefit that crosspathing does to help this tower upgrade compared to no crosspaths; like for example, Tack Zone has no use in Least Tiers because most of its single-target potential is locked behind a speed crosspath, and there's not much point of it as a solo tower because its cleanup is poor--> Middle crosspath allows spikes to replenish quicker, which is more valuable on shorter maps like [[Ouch|#Ouch]]. On the other hand, the bottom crosspath (specifically 3-0-2) allows spikes to be specifically positioned, with the extra benefit of longer-lasting spikes and a faster start-of-round production, which is better for general cases.
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| ==Update history== | | ==Update history== |