Fast and Loose: Difference between revisions
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{{BCS last updated|4.4|section=y}} | {{BCS last updated|4.4|section=y}} | ||
{{strategy needed}} | {{strategy needed}} | ||
*Fast and Loose is generally more suitable for aggro, because picking a lower Gold cost card may also fund the strength of a new [[Rad Bloon]], which could further exhaust the opponent of their resources. It could also be used in midrange as a typical Pick card and/or supplying | *Fast and Loose is generally more suitable for aggro, because picking a lower Gold cost card may also fund the strength of a new [[Rad Bloon]], which could further exhaust the opponent of their resources. It could also be used in midrange as a typical Pick card and/or supplying tokens for Rad Enhancements. | ||
*If an opponent's Zee Jay uses Fast and Loose, his selected card may give you some clues. If he does the "gain" animation (or, alternatively, the Rad Token counter goes up), his card costs 3 Gold or less, or is a Bloontonium card. Hearing the "draw" sound effect indicates the contrary. | *If an opponent's Zee Jay uses Fast and Loose, his selected card may give you some clues. If he does the "gain" animation (or, alternatively, the Rad Token counter goes up), his card costs 3 Gold or less, or is a Bloontonium card. Hearing the "draw" sound effect indicates the contrary. | ||