Call to Arms (BTD6): Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 18: | Line 18: | ||
}} | }} | ||
'''Call to Arms''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Village an [[Activated Ability]] which when activated buffs all towers on screen with +50% pierce and +50% attack speed for 15 seconds (18 seconds with {{BTD6 mk|To ARMS!}}). This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds and can be used between rounds. | '''Call to Arms''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Village an [[Activated Ability]] which when activated buffs all towers on screen with +50% pierce and +50% attack speed for 15 seconds (18 seconds with {{BTD6 mk|To ARMS!}}). This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds and can be used between rounds. | ||
==Stats== | |||
{{empty|The stats section for this upgrade is not made yet}} | |||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Monkey Village|2|4}} | {{BTD6 cost list by upgrade|Monkey Village|2|4}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
<!--{{BTD6 last updated|section=y|49.3}}--> | |||
==Update history== | ==Update history== | ||