MOAB SHREDR (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: redid the section, hopefully it makes sense in the common usage of moab shredr |
Overclockbtd (talk | contribs) No edit summary |
||
| Line 17: | Line 17: | ||
|xp =2500 | |xp =2500 | ||
}} | }} | ||
'''MOAB SHREDR''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] the Spike Factory's spikes deal to [[MOAB-Class Bloon]]s by +7, for a total of 40 damage per pile (80 when [[crosspath]]ed with [[Bigger Stacks (BTD6)|Bigger Stacks]]). | '''MOAB SHREDR''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] the Spike Factory's spikes deal to [[MOAB-Class Bloon]]s by +7, for a total of 40 damage per pile (48 with {{BTD6 mk|One More Spike}}) and 80 damage when [[crosspath]]ed with [[Bigger Stacks (BTD6)|Bigger Stacks]] (88 with {{BTD6 mk|One More Spike}}). | ||
==Stats== | ==Stats== | ||
| Line 26: | Line 26: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y|49.3}} | {{BTD6 last updated|section=y|49.3}} | ||
MOAB SHREDR is a niche upgrade that is primarily used against a single blimp. Because it falls apart against non-blimps, MOAB SHREDR should be placed near the front or around areas where only blimps can hit the spikes | MOAB SHREDR is a niche upgrade that is primarily used against a single blimp. Because it falls apart against non-blimps, MOAB SHREDR should be placed near the front or around areas where only blimps can hit the spikes. It's not as versatile as [[Spike Storm (BTD6)|Spike Storm]], however it remains strong for specifically breaking [[MOAB (BTD6)|MOAB]] layers in a focused area, letting other towers clear the insides, particularly for [[Bloon Trap (BTD6)|Bloon Trap]]. | ||
For crosspaths, 0-3-2 crosspath stands out for [[Boss Rush]], as its start-of-round benefit keeps it attacking at its maximum rate every time the boss is killed, and also allows repositioning off the track so the spikes only hit blimps or the Boss. 1-3-0 remains decent for overall single-target damage, while 2-3-0 gets overrun on most DDT rounds. | For crosspaths, 0-3-2 crosspath stands out for [[Boss Rush]], as its start-of-round benefit keeps it attacking at its maximum rate every time the boss is killed, and also allows repositioning off the track so the spikes only hit blimps or the Boss. This crosspath is also superior in timed ranked [[Boss Bloon Event|Boss Events]] where combined with [[Homeland Defense (BTD6)|Homeland Defense]] and damage debuffs such as [[Cripple MOAB (BTD6)|Cripple MOAB]] allows an army of MOAB SHREDRs to instakill most bosses. 1-3-0 remains decent for overall single-target damage, while 2-3-0 gets overrun on most DDT rounds. | ||
==Update history== | ==Update history== | ||