Deadly Spikes (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed}}
While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade is quite expensive. It requires significant stockpiling to be worth its value, though it's a little more cost-efficient at tanking bloons for the cost than simply adding cheap buffs. Without buffs such as [[Berserker Brew (BTD6)|Berserker Brew]], its spike piles are less efficient than [[Spiked Balls (BTD6)|Spiked Balls]] in general, especially versus Ceramics, but slightly better than Spiked Balls when given buffs.
While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade still requires significant stockpiling to be worth its value. However, this upgrade still has great synergy with [[Berserker Brew (BTD6)|Berserker Brew]], though its spike piles are not as good [[Spiked Balls (BTD6)|Spiked Balls]] versus Ceramics, but better versus other bloons and serves as an okay transition to [[Perma-Spike (BTD6)|Perma-Spike]].


Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are the stronger pick in the presence of buffs. 1-0-4 offers +100% spikes, while the 0-2-4 gives +66% spikes with the extra benefit of faster replenishing of spike piles.
Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are the stronger pick in the presence of buffs. 1-0-4 offers +100% spikes, while the 0-2-4 gives +66% spikes with the extra benefit of faster replenishing of spike piles.