Smart Spikes (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) Targeting has uses too, check em out |
better automatic explanation and a few bits on strategy |
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'''Smart Spikes''' ('''Directed Spikes''' prior to {{BTD6 version|14.0}}) is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It gains a [[tower buff]] at the start of each [[round]] that quadruples its [[attack speed]] for 3 seconds. If [[crosspath]]ed with [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]], their abilities will only dispense spikes on paths that currently have Bloons on them, and their abilities will dispense more spikes if they're triggered while the buff is still active. The buff can be absorbed by [[Lych]]. The Spike Factory also gains | '''Smart Spikes''' ('''Directed Spikes''' prior to {{BTD6 version|14.0}}) is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It gains a [[tower buff]] at the start of each [[round]] that quadruples its [[attack speed]] for 3 seconds. If [[crosspath]]ed with [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]], their abilities will only dispense spikes on paths that currently have Bloons on them, and their abilities will dispense more spikes if they're triggered while the buff is still active. The buff can be absorbed by [[Lych]]. The Spike Factory also gains four new [[targeting]] options in addition to the default random behavior, which is labeled as Normal in the options: | ||
*Close — Dispenses spikes on the nearest section of track within range. | *Close — Dispenses spikes on the nearest section of track within range. | ||
*Smart — Targets whichever track has the Bloons that are closest to reaching the exit (or has Bloons at all), and dispenses spikes on the point closest to the end of that track. If it cannot reach any paths that have Bloons on them, it will dispense spikes on the points closest to the ends of each track within its range, keeping their coverage roughly even. | *Smart — Targets whichever track has the Bloons that are closest to reaching the exit (or has Bloons at all), and dispenses spikes on the point closest to the end of that track. If it cannot reach any paths that have Bloons on them, it will dispense spikes on the points closest to the ends of each track within its range, keeping their coverage roughly even. | ||
*Set Target — Dispenses spikes | *Set Target — Dispenses spikes to any location within range, the target point can be selected by clicking the Set Target button on the tower's menu and it can be set outside the track. | ||
*Automatic — | *Automatic — Changes behavior depending if there are Bloons in range, if there are, the Spike Factory will target its spikes towards the Bloon that is closest to the exit ("First" targeting). Otherwise it will drop the spikes in the closest point to the front of the track within range, also, if there is more than one track in range, the spikes will be divided in a similar way to the Smart targeting. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Smart Spikes allows the Spike Factory to focus on specific regions, with limited functionality, and the start-of-round speed boost improves its short-term production of spikes. Combined with the bonus lifespan of [[Long Reach (BTD6)|Long Reach]], this crosspath is great for stockpiling over long periods. | Smart Spikes allows the Spike Factory to focus on specific regions, with limited functionality, and the start-of-round speed boost improves its short-term production of spikes. Combined with the bonus lifespan of [[Long Reach (BTD6)|Long Reach]], this crosspath is great for stockpiling over long periods. Players should be aware that the spikes will still expire at the end of the round, as they still cannot carry over rounds without [[Long Life Spikes (BTD6)|Long Life Spikes]] or above. | ||
The start-of-round speed bonus also stands out in [[Boss Rush]] for a boost in production for every Boss kill, particularly for [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and [[Super Mines (BTD6)|Super Mines]]. | The start-of-round speed bonus also stands out in [[Boss Rush]] for a boost in production for every Boss kill, particularly for [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and [[Super Mines (BTD6)|Super Mines]]. | ||
As a crosspath, it works well for most | As a crosspath, it works well for most upgrades. For lower tiers, a 1-0-2 Spike Factory can be used as a cheap option to catch stray Bloons. [[Spiked Balls (BTD6)|Spiked Balls]] and [[Spiked Mines (BTD6)|Spiked Mines]] may prefer this crosspath on longer maps while [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] mainly use it to control where the spikes from their abilities land on maps with alternating lanes. However, Super Mines and MOAB SHREDR tend to prefer the [[Faster Production (BTD6)|Faster Production]] crosspath outside of Boss Rush due its higher DPS. | ||
For targeting priorities, all | For targeting priorities, all options have helpful use cases: | ||
* Close: Focusing near the Spike Factory without needing to modify a reticle (unlike Set Target) | * Close: Focusing near the Spike Factory without needing to modify a reticle (unlike Set Target). | ||
* Smart: Allows auto-switching between active lanes to protect far towards the exit(s). | * Smart: Allows auto-switching between active lanes to protect far towards the exit(s). | ||
* Set Target: Allows for any specific location in range. Can be placed off the track to specifically hit only MOAB- | * Set Target: Allows for any specific location in range. Can be placed off the track to specifically hit only MOAB-Class Bloons, or to micromanage different locations of spikes. | ||
* Automatic: Anti-stalling. | * Automatic: Anti-stalling. It can also be used as a less micro-intensive option (compared to Set Target) to "chase" MOAB-Class Bloons around while they are in range. | ||
==Update history== | ==Update history== | ||