Update history:Bloons TD Battles 2/Version 4.8: Difference between revisions
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==Changes== | ==Changes== | ||
===[[Bloon Boost (Battles 2)|Bloon Boost]]===<!--someone make it already--> | ===[[Bloon Boost (Battles 2)|Bloon Boost]]===<!--someone make it already--> | ||
{{BTDB2 changes|version=4.8|name=Bloon Boost | |||
|changes = | |||
*{{neutral|Bloon Boost: Speed bonus decreased|+40%|+33%}} | |||
|quote=We made Bloon Boosts more powerful few updates ago to ensure that games stayed fast paced and aggressive despite some towers getting sizable buffs. We knew this would be an impactful change and we wanted to give it a lot of time to settle before we altered it further. We feel enough time has passed now and have decided that the new Bloon Boost makes some early rushes a little too hard to defend so we are dialing it back a bit. | |||
}} | |||
===[[Bloon send|Bloon Sends]]===<!--in battles 2 they call it with Bloon Sends--> | ===[[Bloon send|Bloon Sends]]===<!--in battles 2 they call it with Bloon Sends--> | ||
{{BTDB2 changes|version=4.0|name=Bloon send | |||
|quote=Tight ceramics were a dangerous rush which offered a little too much value for their cost. We are increasing their price to reflect how potent this bloon send is. | |||
|changes= | |||
*{{neutral|Tight Ceramics: cost increased|$2800|$3200}} | |||
}} | |||
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ||
{{BTDB2 tower changes|version=4.8|tower=Monkey Buccaneer | |||
|changes 1 tiers=xx3|changes 1= | |||
*{{buff|End-of-round income increased|$300|$350}} | |||
|changes 2 tiers=x4x,x5x|changes 1= | |||
*{{buff|Hook ability: Now generates cash for hooking in MOAB-class bloons}} | |||
**MOAB: $400 | |||
**BFB: $800 | |||
**ZOMG/DDT: $1200 | |||
|quote 1=The Buccaneer’s popularity has fallen as of late [...]<!--well, this is relevant for the merchantman, but not so the increase utility popular change thing--> | |||
|quote 1 tiers=xx3 | |||
|quote 2=The Buccaneer’s popularity has fallen as of late so we are bringing over a popular change from BTD6 to increase its utility. | |||
|quote 2 tiers=x4x,x5x | |||
}} | |||
===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ||
{{BTDB2 tower changes|version=4.8|tower=Monkey Ace | |||
|path 2 tier 3 cost before=900|path 2 tier 3 cost after=1000 | |||
|base cost before=700|base cost after=850 | |||
|quote 1= The Monkey Ace has been a strong tower in all stages of the game. We are increasing the cost of its early upgrades to make it a more difficult tower to start with. | |||
|quote 1 tiers=xxx<!--is that how you do "all tiers"?--> | |||
}} | |||
===[[Dartling Gunner (Battles 2)|Dartling Gunner]]=== | ===[[Dartling Gunner (Battles 2)|Dartling Gunner]]=== | ||
{{BTDB2 tower changes|version=4.8|tower=Dartling Gunner | |||
|path 2 tier 3 cost before=800|path 2 tier 3 cost after=700 | |||
|base cost before=800|base cost after=700 | |||
|quote 1=Dartling is hindered by a expensive early game. Decreasing its base cost will make it viable in more strategies. | |||
|quote 1 tiers=xxx<!--is that how you do "all tiers"?--> | |||
}} | |||
===[[Super Monkey (Battles 2)|Super Monkey]]=== | ===[[Super Monkey (Battles 2)|Super Monkey]]=== | ||
{{BTDB2 tower changes|version=4.8|tower=Super Monkey | {{BTDB2 tower changes|version=4.8|tower=Super Monkey | ||
| Line 29: | Line 68: | ||
}} | }} | ||
===[[Druid (Battles 2)|Druid]]=== | ===[[Druid (Battles 2)|Druid]]=== | ||
{{BTDB2 tower changes|version=4.8|tower=Druid | |||
|changes 1 tiers=4XX;5XX|changes 1= | |||
*{{buff|Ball Lightning: lightning ball now homes towards bloons}} | |||
|changes 2 tiers=x2x,x3x,x4x,x5x|changes 2= | |||
*{{buff|All attacks now have 33% chance to strip Fortified properties from non-MOAB bloons}} | |||
|quote 1=Druid has felt a bit weaker than we wanted. With the ball of light now homing to the bloons, it should be easier to use its full power. We are also increasing the utility of Heart of Oak as it has felt a little lacking. | |||
|quote 2 tiers=4xx,5xx | |||
|quote 2=We are also increasing the utility of Heart of Oak as it has felt a little lacking. | |||
|quote 2 tiers=x2x | |||
}} | |||
===[[Banana Farm (Battles 2)|Banana Farm]]=== | ===[[Banana Farm (Battles 2)|Banana Farm]]=== | ||
{{BTDB2 tower changes|version=4.8|tower=Banana Farm | {{BTDB2 tower changes|version=4.8|tower=Banana Farm | ||
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}} | }} | ||
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | ===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | ||
{{BTDB2 tower changes|version=4.8|tower=Engineer Monkey | |||
|changes 1 tiers=4xx|changes 1= | |||
*{{nerf|Sentry Expert: Initial sentry amount decreased|6|4}} | |||
|quote 1=We want Sentry Expert to have a big impact the moment you purchase it so feel it's important to keep the bonus sentries it spawns. 6 bonus sentries were proving to be too much extra damage however so we are dialing it back to 4 to make it a more measured response to a rush. | |||
|quote 1 tiers=4xx | |||
}} | |||
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]=== | ===[[Cyber Quincy (Battles 2)|Cyber Quincy]]=== | ||
{{BTDB2 hero changes|version=4.8|hero=Cyber Quincy | |||
|quote= Cyber quincy has very quickly become the most popular hero. This decrease in his initial damage should bring it back in line with the other heroes. | |||
|changes 1 levels=10-13|changes 1=*{{nerf|Cyber Storm: Damage per 0.05s decreased|25|15|note=Level 14-17 unaffected}} | |||
}} | |||
===[[Gwendolin (Battles 2)|Gwendolin]]=== | ===[[Gwendolin (Battles 2)|Gwendolin]]=== | ||
{{BTDB2 hero changes|version=4.8|hero=Gwendolin | |||
|quote= Gwen’s synergies with other fire towers were not proving as impactful as we would like so we are improving its potency. | |||
|changes 1 levels=5-17|changes 1=*{{buff|Pyrotechnic Expert buff (4xx Tack, xx3 Mortar, x3x Wizard): Bonus attack speed and blast radius increased|+10%|+15%}} | |||
|changes 2 levels=18+|changes 2=*{{buff|Pyrotechnic Expert buff (4xx Tack, xx3 Mortar, x3x Wizard): Bonus attack speed and blast radius increased|+20%|+30%}} | |||
}} | |||
===[[Ocean Obyn (Battles 2)|Ocean Obyn]]=== | ===[[Ocean Obyn (Battles 2)|Ocean Obyn]]=== | ||
{{BTDB2 hero changes|version=4.8|hero=Ocean Obyn | |||
|quote= Ocean Obyn has not had any changes in quite a long time so he was due for a shake up. Increasing the pierce of his Living Coral ability will hopefully give him a new lease on life. | |||
<!--add them--> | |||
}} | |||
===[[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]]=== | ===[[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]]=== | ||
{{BTDB2 hero changes|version=4.8|hero=Smudge Catt Ezili | |||
|quote= Smudge Catt Ezili is another hero who has been proving less popular of late. We are increasing the duration of her Scratching Post to help her stand out amongst the crowd. | |||
<!--add them--> | |||
}} | |||
===[[Agent Jericho (Battles 2)|Agent Jericho]]=== | ===[[Agent Jericho (Battles 2)|Agent Jericho]]=== | ||
{{BTDB2 hero changes|version=4.8|hero=Agent Jericho | |||
|quote= MOAB Decoy was proving to be too decisive in late game battles. Allowing it to be affected by speed ramping means it spends less overall time on screen and thus reduces the amount of time it can serve as a distraction. | |||
|changes 1 levels=10+|changes 1=*{{nerf|MOAB Decoy: Now affected by speed ramping of MOAB-class bloons|note=Decreases time to last on screen, and limits "layering" of the Decoy on top of blimps}} | |||
}} | |||
==Bug fixes== | ==Bug fixes== | ||