Absolute Zero (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: reworked strategy as people are eyeing up on this juicy T5 and its freezing good synergies |
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|49.3|section=y}} | {{BTD6 last updated|49.3|section=y}} | ||
Absolute Zero is one of the most potent slowdowns in the whole game. The faster and longer freezing ability and its aura's MOAB-Class slowdown, combined with its low T5 cost, makes it | Absolute Zero is one of the most potent slowdowns in the whole game. The faster and longer freezing ability and its aura's MOAB-Class slowdown, combined with its low T5 cost, makes it excel at stalling bloons. The extreme freezing pierce and the secondary freeze across the screen also minimize non-blimp leaks. Provided the defenses don't have trouble against Frozen, this is an excellent support tower to add in every game. Absolute Zero also works as an end-of-round staller, so other abilities can cool off before the next round. | ||
If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to halve its ability cooldown, for more than 100% uptime, and also great with [[Admiral Brickell (BTD6)|Brickell]] strategies. | If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to halve its ability cooldown, for more than 100% uptime, and also great with [[Admiral Brickell (BTD6)|Brickell]] strategies. | ||