Submerge and Support (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Submerge and Support is a solid de-camo tower, being cheaper than all other options other than the pierce-deficient {{ | Submerge and Support is a solid de-camo tower, being cheaper than all other options other than the pierce-deficient {{BTD6|Counter-Espionage}}. Despite dealing no damage while submerged, it's overall favorable; this avoids stealing from bloon-based income generators such as [[Bloon Trap (BTD6)|Bloon Trap]], while not demanding external camo detection. It works the best when placed so that its radius covers the entirety of a bend and it can de-camo reliably. However, when playing on maps without bends or with multiple far-apart lanes, Submerge and Support's utility falls off. Due to its lack of constant de-camo, it is also generally not sufficient by itself against {{BTD6|DDT}}s, which remain as Camo for up to 1.5 seconds, a period of time that would otherwise be valuable for other towers to deal damage. | ||
To maximize its value, un-submerge it on rounds without Camos to utilize its main attack. 3-0-1 is the optimal crosspath, greatly enhancing the de-camo pulse's reliability against fast Bloons. {{ | To maximize its value, un-submerge it on rounds without Camos to utilize its main attack. 3-0-1 is the optimal crosspath, greatly enhancing the de-camo pulse's reliability against fast Bloons. {{BTD6|Airburst Darts}} is not needed due to it not increasing the pulse rate, but it is useful when a strong early-game tower is desired. Middle crosspaths aren't much help at T3 (but good for [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]'s damage to groups), because its decamo already has fair pierce. While Submerge and Support's ability to disable its main attack by being submerged has been valuable in [[2 MegaPops]] when a good early-game tower that does not steal pops later on is desired, [[Adasaurus]] and [[Barracuda]] have superceded it in this role. | ||
==Update history== | ==Update history== | ||