Elite Sniper (BTD6): Difference between revisions
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Elite Sniper is good for general gameplay, performing well throughout the mid-game while generating solid amounts of income. In [[CHIMPS]], it is significantly weakened, but it remains serviceable when used in a Sniper spam strategy. | Elite Sniper is good for general gameplay, performing well throughout the mid-game while generating solid amounts of income. In [[CHIMPS]], it is significantly weakened, but it remains serviceable when used in a Sniper spam strategy. | ||
Elite Sniper on its own is a cleanup tower specializing against groups of Bloons, with its high attack speed and high pierce making it perform well in this role. Its cleanup capability falls off somewhat against {{ | Elite Sniper on its own is a cleanup tower specializing against groups of Bloons, with its high attack speed and high pierce making it perform well in this role. Its cleanup capability falls off somewhat against {{BTD6|Super Ceramic Bloon}}s but remains decent. However, its weak single-target damage makes it generally not recommended for standalone use in CHIMPS. 0-5-2 is the recommended crosspath for Elite Sniper, solidifying its cleanup role due to increased attack speed enhancing its reliability and synergizing better with {{BTD6|Berserker Brew}}, compared to 2-5-0 which is more self-sufficient but much less reliable on simultaneous-lane maps. | ||
There are three Sniper spam strategies commonly used with Elite Sniper: 0-2-5 {{ | There are three Sniper spam strategies commonly used with Elite Sniper: 0-2-5 {{BTD6|Elite Defender}} + {{BTD6|Full Auto Rifle}}s + {{BTD6|Permanent Brew}}, [[Axis of Havoc]], and 2-0-5 {{BTD6|Elite Defender}} + {{BTD6|Bouncing Bullet}}s. Axis of Havoc can be used on all maps, the former is useful on maps with placements for the Sniper to shoot Bloons while they travel towards it (such as [[Infernal]] (right island) and [[Muddy Puddles]] (bottom-middle section)), while the latter is useful on maps without such placements. | ||
==Update history== | ==Update history== | ||