M.A.D (BTD6): Difference between revisions
Overclockbtd (talk | contribs) ok so apparently 052 mad is good |
Pymonkibot (talk | contribs) m Text replacement - "\{\{B\|(.*)\|BTD6" to "{{BTD6|$1" |
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== Strategy == | == Strategy == | ||
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{ | M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{BTD6|Super Brittle}}). | ||
Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage. | Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage. | ||
For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{ | For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{BTD6|Laser Shock}}'s ~1.05 damage per second effect is not worth it). 0-5-2 is superior in Freeplay for increased pierce and increased spread which improves map coverage. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}} | {{BTD6 cost list by upgrade|Dartling Gunner|2|5}} | ||