M.A.D (BTD6): Difference between revisions

ok so apparently 052 mad is good
Pymonkibot (talk | contribs)
m Text replacement - "\{\{B\|(.*)\|BTD6" to "{{BTD6|$1"
Line 31: Line 31:


== Strategy ==
== Strategy ==
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{B|Jungle Drums|BTD6}}, {{B|Stronger Stimulant|BTD6}}, {{B|Overclock|BTD6}}, and {{B|Homeland Defense|BTD6}}) and {{B|Energizer|BTD6}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{B|Super Brittle|BTD6}}).
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with debuffs (such as {{BTD6|Super Brittle}}).


Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage.  
Outside of Bosses and Freeplay that utilize its extreme MOAB damage, M.A.D is generally not recommended due to its high price and near total lack of Bloon damage.  


For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{B|Laser Shock|BTD6}}'s ~1.05 damage per second effect is not worth it). 0-5-2 is superior in Freeplay for increased pierce and increased spread which improves map coverage.  
For crosspathing, 1-5-0 is the recommended crosspath against Bosses to make all shots hit ({{BTD6|Laser Shock}}'s ~1.05 damage per second effect is not worth it). 0-5-2 is superior in Freeplay for increased pierce and increased spread which improves map coverage.  
==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}